Thanks for the clarification.
Thanks for the clarification.
Jason: For the most part, there are no camera cuts in the game. And that has such an interesting effect. It adds this style to it that I’ve never seen before in any other game, because you know that you’re never gonna cut away, you’re never gonna see what the villains are planning in some hidden lair somewhere. You’re…
I think for me, the main difference is that in a season pass, a lot of those expansions will be pretty similar in terms of content and structure, and you don’t know what you’re getting inside that. Plus, it usually has a set amount (often between 2-5 pieces of content).
That is not what I’m describing. What you’re describing is a season pass. Breaking them up piecemeal, like a Paradox game (Crusader Kings II is a great example), a Sega strategy game (Total War does this), or Payday 2 means that players are buying what they want individually, rather than paying one fee and getting a…
Why? It’s great! It’s not a pointless sub. It’s not exploitative like loot boxes. You get tons of new content, and you pay for it because it costs money to develop content.
lol
Payday 2 avoided fracturing the playerbase by letting players enter any missions free with friends who owned the content. They couldn’t get the new loot, but they could run the missions as long as the host had the DLC.
I’d like to see more devs go the Payday 2 route (minus the power creep/NEEDING some expansions). Every month or two, drop one map, a few cosmetics, a few new guns, for like $7. I would pay $7 every month for that amount of content.
I would be more into this if it was PVE 4-player co-op, I think. It’s interesting, but I don’t really like 2-man teams that much, nor am I that into PVP.
Player numbers are plummeting. Trials had its lowest participation ever, across Destiny 1 and 2, for instance. Every single streamer who made a living off Destiny is fleeing the ship.
Patience. The team took a holiday break right after the Xbox classics were dropped; more games to come.
I was able to finish 52 games this year, and 8 DLC. I played but elected to abandon 180 others (lots of bundle crap). Lotta down time this year thanks to health and a lack of work. Hoping to have no time for games in the coming year.
Hosoda? I’m in
Lucasfilm has a history of allowing mods because they recognize the key to Star Wars’ cultural penetration is the way it’s shared between fans. There’s an entire squad of cosplayers dedicated to being stormtroopers; Lucasfilm loves stuff like that. Disney seems to respect Lucasfilm’s behavior there.
A few of these videos are not available in America, including, I assume, the one with the skulldude in the header.
ITS A SHORT HISTORY BUT ITS STILL HISTORY BUD
Basically, the problems are threefold:
It’s not about meta, it’s about design. Since I’m on a deadline, I’m just gonna link the video I referenced instead of writing my own essay.
Yeah, you know I wrote an article on Kotaku about that meta, right? :)
This is why I mentioned a video that detailed the problems.