DanielMrkMiller
DanielMrkMiller
DanielMrkMiller

I was as excited for Destiny as I’ve ever been for any video game. Crushed the beta with every class. Planned a major international vacation with my wife in such a way that I returned home one day before launch (she continued on the trip...), and I took off multiple days of work in the first week. Now, with some

Totally thieving this point from Noah but it was a good one so it’s ok! :)

More retrospective content like this on Kotaku please. I love articles/videos that place classic games in context and where we stop to think about our hobby in a reflective manner, versus constantly looking to the next blockbuster trailer of the coming holiday season. Maybe scratch one of the daily amiibo posts...

Bloodborne Kotaku review done in.... 10 days? 12? 14?

It's a stretch to say this is a commercial release, or that anybody would have any inclination to approach it like a blockbuster. I'm not aware of video games being released in an art gallery but would genuinely like to hear about that. I'll do some googling.

I guess I'm disappointed that "horror game" and "art" are in such separate spheres that it took an email from the developer (and maybe a rude kotaku comment...) for the former to be conceivable as the latter.

Patrick - I like that you are bringing attention to this game. It seems you overlooked that this is an art game. You emailed the creator and he described it as "right brain". Art. This is art, Patrick. You review it like it's a game (actually you review it like it's a tool of some sort, a swiss army knife that isn't

a joke my friend

Internet jokes, my friend. Some people get them.

Yo is this guy on skates

I headed over to the Assassin's Creed subreddit to see how they were faring. Some of them couldn't find Leon, either!

Step 2) Go back to Eris and get the bounty to kill 25 Knights or Wizards. This is kind of annoying, but if you go run the Summoning Pits on level 12, you should knock them all out in one quick, easy shot. (Don't worry about the Xur bounty — it's not necessary.)

Of course, just about every major Ubisoft game is developed by teams of hundreds that work across all of their studios across the world, from Canada to China. But it's significant to see an Assassin's Creed game led by a new team. Ubisoft Quebec also developed downloadable content for Assassin's Creed III (The Tyranny

Just want to say that I love Highlight Reel. Thanks for continuing to put these together.

I actually didn't base it on that powerpoint - I googled Ubisoft's performance and then used the S&P database to find the detailed numbers. Accounting is a tricky subject but, objectively, Ubisoft is not doing poorly. Their "losses" come from expenditures on buying small studios.

Great review, and I appreciate that you did both Rogue and Unity. I've been a longtime AC fan (though grown skeptical of late), and having the two entries contrasted is very helpful. Though I could buy either (or both) games, Rogue definitely feels like the better fit for a fan of the series like myself. Unity seems

The launch of the previous console generation brought us HD gaming, higher development and marketing costs, a $60 price tag and downloadable $2.50 horse armor. This current generation brings us even more beautiful games, even higher development and marketing costs and yet the $60 price tag remains. Adjusted for

I could stop working on this memory, instead grinding on side missions and locating chests until I have enough Livres to buy more powerful gear. Instead, I open up the eStore and without first looking into what I can buy with Helix credits, opt for the $100 package, the biggest in-game purchase available from Ubisoft,