DanielMrkMiller
DanielMrkMiller
DanielMrkMiller

This isn't the first time we've seen easter eggs like this in BioWare games. A DLC in Mass Effect 2, for example, features a statue of an ogre from Dragon Age. Mass Effect 1, if I recall correctly, has at least one character referencing "the maker,"—which is what people in Dragon Age call their version of god. Lets

I'm guessing that a lot of gamers sort out their feelings towards Assassin's Creed the same way Conan did here—they realized that certain parts of the game were silly or straight up nonsensical, but kept playing because it's fun to kill people and steal things from them. But the thing is, Assassin's Creed isn't just a

Great review, Stephen.

The PC version of this game has been down for roughly 24 hours now, with no response from Activision or Sledghammer. You can talk theory all you want, but in this instance there is an entire community of gamers for which this game has been completely unplayable (literally you can't get into a matchmaking game on PC

I wasn't at all. Whether it matches your personal experience or not, some people are indeed intelligent.

Its a unique problem for gaming journalism. Books don't stop working and movies tend to play the same every time. Call of Duty is live on, I think, 5 largely independent platforms on which the game launched simultaneously. It is certainly a disappointment on the PC right now, and I have personally found it lacking on

I think that's a completely valid opinion. For me, I'd appreciate knowing from the review whether there is a significant chance that the game won't work as expected because of a technical problem, if that information is out there. But then again, I can go to the subreddit, and to neogaf, and to gamefaqs, and find out

The responses to my original comment would seem to refute both of our arguments :)

I'm on ps4, but the worst problems seem to be on PC where the game is intermittently completely nonfunctional for the entire player base. However, my experience has been horendous as well over about 15 games played in the course of two days. Destiny plays fabulously and I have an open NAT type, so it's specific to AW.

A large portion of kotaku's stories start with "a reddit user". It's a major gaming community whether it meets your standard of validity or not.

It got to the point where the subreddit for AW made a headline post saying "everybody is aware of the lag please stop making new posts". I don't mean to be contrite, but if you haven't seen it, you aren't looking.

I'm on the same connection I had a 2.0 K/D on BO2 and a 2.0 K/D on Ghosts from. Appreciate your suggestion and indeed your point is salient, but my connection is not the issue.

It was just an example. Googleing "advanced warfare lag" and looking at news results is fine. Other sites have published articles on the lag. Given that a large % of Kotaku's posts are ripped from top subreddits, it shouldn't be an abhorrent idea to check those communities before posting a review.

A clear and concise argument, thanks for your contribution...

Sure. But relative to every other FPS and call of duty game, this one has an avalanche of complaints. I don't think the average internet connection or level of knowledge around internet connections has dropped since the last FPS came out.

Appreciate the response, Stephen. Not trying to make any accusations at all about reviewing ethics here, but this game serves as an interesting case study. Plenty of people have no trouble with lag and that seems to have been Mike's experience. Others (I dare say the majority, though perhaps just an incredibly vocal

There's a new energy and excitement to Call of Duty multiplayer matches with Advanced Warfare that I've not felt in years. There's a giddy feeling that comes as the timer counts down to the start of any of the game's dozen or so multiplayer match types. And when that countdown ends, we're not simply deploying — we're

I been refreshing Kotaku all day looking for this review, so based on the impressions I've generated you owe me a review that is worth AT LEAST four cents.

The future of games coverage is in the present. For too long gaming coverage has focused on the vague future, the preview mindset of possibilities and maybes. And when it's involved the present it has been drenched in the dreary falseness of empty interviews, bland producer-speak and executive-hype. It's neither been