DanielMrkMiller
DanielMrkMiller
DanielMrkMiller

True. Shuma and Storm are definitely more notable, but Hawkeye isn't really part of any typical Zero shells either. So creative in that sense, as really only Flocker plays that specific team.

Marvel was full of non-top tiers in the top 8. Justin Wong gave us the EVO match of the weekend against Chris G with his classic Wolvy/Akuma/Storm team, I believe featuring the only Akuma OR Storm in the top 32, let alone on one team. No tier list is safe in Justin's hands. Angelic also ran with Shuma Gorath, which

Appreciate your effort to increase FGC coverage recently! I'll be streaming EVO for much of the weekend. :)

Now playing

This was the video that got me in to fighting games. The whole thing is worth watching, as it's the grand finals of Marvel v Capcom 3 in it's last year as the featured game at the biggest fighting game tournament in the world. The context - PR Balrog plays an aggressive team with basically a useless 3rd character

I'm a part-time fighting game fan who watches the majors on live streams (Sub @ TeamSpooky), and who visits the sites that cover fighting games (Shoryuken, eventhubs, etc.). I personally play Marvel, Injustice, Smash, and have dabbled in Persona and SF. I do own a stick. It's a steep learning curve in that community,

Just read the review and it's $9 on Steam. You, sir, may have just found my next game. Thanks!

Civ 5 is one of those games where, even if you make a macro strategic mistake early, you can generally recover on anything "5" difficulty or below. The AI is typically slow to close the game on those difficulty levels, and generally don't make the smartest or most efficient moves to reach a checkmate. And the other

I would actually love to play a strategy war sim game where instead of going through the whole "mine resources/make buildings/choose unit/build unit/move into position/fight" cycle over and over, I just picked Rock, Paper, or Scissors for each cluster of units I controlled and the AI randomly picked something else.

True, I was imprecise. I meant that the gameplay seems very similar to Borderlands, notwithstanding a completely different visual style.

Looks a lot like Borderlands, which isn't bad. I'd like Borderlands plus a little of the skilled combat that comes from the Halo series. But I'm not sure its going to be a revolution for the genre or anything.

It certainly was my first. I believe you that people would tend to love their first FF (or maybe first RPG) and overrate it.

Totally agree on XIII. 4-5 hours in and I still had no connection to any of the characters. I don't know if it was the plot, or the writing specifically, but they just weren't relate-able.

ERMAGERD WHERE IS MGS4!!!!!!!!!! A remake of a ps2 game over the greatest game of ALL TIME???? AHHHHHH

I would definitely buy a game featuring all of these characters over the real thing...

It was also the first RPG I ever played. I didn't appreciate the concept of going through the story slowly yet. No side quests, no item hunting, just raced through it like I was reading a book. Reached the final boss in under 60 hours and spent 3 days on that save trying to beat him. Most challenging gaming experience

Oh definitely. I think PS1 outsold it by about 3x. Nintendo has never been geniuses when it comes to hardware, and the legacy of the N64 will be a late release with few launch titles and a mistaken adherence to cartridges in an age of CDs. But that didn't make the console a failure - it had groundbreaking graphics and

FFX was actually my favorite in the series. Not a popular opinion, I know, but I thought the entire experience was fantastic. I was certainly more emotionally invested in the story of that one than I was with some of the games most people prefer, and it featured a groundbreaking soundtrack for the time.

Ctrl + F, "Walking dead", 0 of 0, close browser.

Worse or better than other launch line ups? Seems worse to me, but PS3 was also pretty bad and the N64 launched with TWO GAMES. And went on to be an amazing console.

It's pretty simple - Moore's law doesn't apply to human effort to produce a game. CPU and GPU power increase rapidly; human inputs (developer time, money, skill) do not. Inevitably, we've reached the point where we can't utilize the power the hardware offers in pace with the advances of that hardware.