CosmicT
CosmicT
CosmicT

Yea.....no.

The excellent Wii hospital game Trauma Team, in which you play as an ensemble of medical professionals, is being re-released as a $20 Virtual Console download for the Wii U on Thursday. Prepare yourself by reading our rave review of the game from 2010. It even supports local co-op surgery!

Here here, no Fang, Tina, or Milia is a travesty.

It’s possible to have opinions about things that aren’t for you.

I love when action movies can actually tell a tiny story with the fight scenes, instead of just having them by a montage of 0.25 second clips of people getting punched and explosions.

Playing on the idea that Bucky takes up the mantle as Cap from the comics. It’s awesome when you understand it.

Can’t they just give as a sequel already!

Squad 7, move out!

I think this qualifies as a pretty good easter egg. It’s a hidden message in the PC version of Trails in the Sky SC, which came out last week after four and a half years of localization hell. Poor guys.

I hear that. Truth and Reconciliation Legendary on Halo CE Anniversary was the same move. Took a break for months then came back and aced a glitched part of the level that would infinitely spawn enemies.

I am SO GLAD I’m not the only person who struggled with this. The yellow blade attacks got me so often... only thing I did differently was use the quick batarang throw when I was in a bind

Discovered this when I used to play Dance Dance Revolution. I would fail steps so bad that I would quit for a day, then come back the next day and soar through them. It has to do with the way your brain processes information; it sorts through and processes it when you’return not actively engaged in it. This is also

“You would think that taking a break is counter productive, but I’m surprised again and again how often I struggle with a challenge only to crush it immediately after 2 months of not touching the game, haha”

This happens in MMOs too. I play FFXIV for example and in the hardest raiding content, we can wipe for hours and hours and hours. All of a sudden, after taking a 2 day break, we come back in and within 20 minutes, we’ve cleared the fight.

This was literally how I beat the last mission in GTA 4. After a million fucking tries, I quit the game for a few months and nailed it on the first try back. I think it has to do with not overthinking it, not feeling pressure like you do after multiple failures, and not getting into that “flow” Stephen was talking

I seemed to have a mental block dodging blades back with Arkham City, and really wasn’t until I first started playing Knight before I got it down pretty well. This particular challenge only took me a few attempts, after a three-Arkham-game learning curve.