Borgrumm
Borgrumm
Borgrumm

Again, seriously, thank you. That looks very interesting, and I’ve bookmarked it to come back to when it’s not late at night and I can sink in for at least a day.

But it still doesn’t end the conversation. I love Undertale’s art, not because it’s a masterpiece, but because it does exactly what the game required: it

I am saying that the art in a game should be judged on how it contributes to that game. Art separate from a game should be judged solely on its own qualities.

Judged solely on its own qualities, Undertale’s art is kind of shit. Judged on how it enhances a fantastic game, it is great.

The gifs in this forum are amazing.

...You think that comparing silly, unrealistic fantasy GIFs to anything that came out in a real game is a fair comparison?

There isn’t much point in arguing with that.

I dunno, I think you could still manage it. You’d just need another style switch.

I’m mostly imagining a disturbingly realistic final boss that moves like the Babadook.

Detail is certainly nice, but I think that the most important thing pixel art - or any video game art, for that matter - can do is use an art style that complements the game itself. Undertale nailed that.

That’s how it makes a lot of people feel. That’s pretty much why it’s gotten so much rabid popularity so quickly. It hits the same notes that the old classics hit.

Took me a few seconds to realize that your name doesn’t involve this guy:

To be fair, Rey barely held her own against a Kylo Ren who had been gutshot with a bowcaster, which the whole movie built up as a capitalized Big Deal. And now, she’s off to train with Luke, but she still has plenty of room for doubts, while Kylo Ren has tossed the impaled corpse of his doubts down a generator shaft

They were certainly more flashy than anything in IV, V, VI, or VII. But that’s part of the reason many loathe them. In IV, V, and VI, the lightsaber fights aren’t meant to be flashy. They’re an extension of the story, and an extension of the position of the lightsaber’s wielders. The fight isn’t the point. The

Many of us who grew up with them loved them as children, but don’t love them anymore. We made the mistake of watching them again as adults, and came to the crushing realization that children will ignore absolutely horrendous writing, acting, and directing, so long as there’s enough sparkly bits swooshing around the

But if originality is the metric we’re using to judge, then The Room is far more original than the prequels. Original doesn’t mean good.

Trust me. After a rough couple of weeks is the perfect time to play Undertale.

Did you play it on PS3, by any chance? God of War definitely beats that port.

Is she really mid kick? Because she’s very obviously winding up for a punch, but it’s unclear just what the hell she’s doing with her legs. If the next panel was really a kick, I’d be even more disappointed.

Undertale doesn’t really fall into that split, though. It’s a great story, supported by a good gameplay system that jumps up into great during some fights.

That’s probably to your benefit. The less you know, the better, because some of the best parts come as a surprise. It’s absolutely worth playing, though. You’ll either fall in love with it, justifying the purchase, or you’ll hate it, but you’ll be able to articulate why without falling back on “Meh, fans ruined it!”

The vast majority of viewers have been following pretty well. The people who read the comics, in my experience, have generally thought that the movies are, if anything, too obvious; that the plot dumps often spoil what’s to come for anyone who’s read any comics. I suspect your confusion has more to do with you than it

Antman was definitely in there. But, to be honest, I don’t think he really had to be, and that’s coming from someone who LOVED Antman

Your willful obliviousness does you a disservice. Unless you’re trollin’.

Good for you.