Audacityscape
Audacityscape
Audacityscape

Except he didn’t actually even acknowledge the death threats being bad. And by ignoring them in favor of attacking the recipients of said death threats, there’s a pretty clear implication there, I’d say. 

This seems like a silly take. Sony just showed us their console a couple weeks ago. We’ve been getting MS details on SBSX for basically a year. MS is in a good place. 

1) Sony legal is not Naughty Dog.

2) Nothing you posted justifies death threats to creators or actors, does it? 

I agree, I think it would have served them slightly better to make it less obvious they were looking for one person and more “there’s something in jackson they want.” I assumed immediately it was Joel or Tommy, though I was still shocked they killed him so soon (even though I had my suspicions he was the catalyst for

Personally I think the structure was perfect as it is. It’s important to have Ellie’s revenge spree FIRST, BEFORE you sympathize with Abby. Building up Abby and her friends first before having her do the most horrific thing essentially erases any goodwill you may have gotten from her (it also choreographs Joel’s death

Trauma and loss does that to people. At least she came out the other side without losing every last shred of her humanity.

I never stopped being captivated by it, but your mileage may vary. 

Agree, I would definitely sigh to myself whenever I found myself stuck in an area teeming with guards when I just wanted to keep moving and not play a shooting gallery. I do think they didn’t feel as obvious or egregious as they did in part one, but it is definitely an issue in all of ND’s games.

And yeah, this one

This line from the review was a bit silly. It’s not that slow in the first place, and upgrading your character makes it even faster. 

I loved it, tbh. Some of the suffering feels pointless, but ultimately the story has a point. Plus it’s beautiful, well written, well-acted, scored and super scary.

Not really like “no russian” but the hotly debated section of the first game is key point in the story of this game, which I liked. 

Nah, the first game did that. This one is more about whether revenge is ever worth it. 

You can avoid almost all the enemies, but not every single one. There’s at least one dog encounter you CANNOT avoid, for whatever that’s worth. 

I thought the pacing allowed for plenty of breaks. After major sequences you usually have a flashback that’s more or less a walking / exploration simulator to happier times for a good chunk of time.

This. It’s miserable and beautiful in equal parts and I was captivated. No, the story didn’t go how I expected. Yes, I was sad at the loss of life and the depths to which good characters sunk but that’s ok. That doesn’t mean the story is somehow poorly done. It means I’m feeling the things the creators wanted me to

This was what was so brilliant about how they marketed this game. A couple fake scenes and everyone assumed they knew what was gonna happen, myself included.

Some people felt lied to, but I thought it was a great way of hiding the real surprises. 

It really, really does.  Which is partially why it’s so controversial. Structurally, it’s super unique, IMO. 

I think what this game does so well is it takes what could have been a very trope-y straight forward revenge story, and about halfway through it completely changes the structure of the game to become something else, forcing you to question who the real villains are. I’ve never played a game that dared pull off

And nearly every negative review from users I’ve read has been based around the fact that they didn’t like what happens to one of the characters because it’s not what they imagined for this character’s future. Which is way worse, IMO. 

Not trying to convince anyone to play the game, but I will say that the 2nd game deals pretty explicitly with the idea that murder DOES have a cost and that what seems like pointless violence can have far reaching repercussions. In some ways it’s an examination at the violence Joel inflicts on the fireflies at the end