This topic is too political. It makes me miss the good old days when Kotaku would toss up a random NSFW-from-Japan item for discussion's sake. Pretty transparent, but at least it didn't make my skin crawl.
This topic is too political. It makes me miss the good old days when Kotaku would toss up a random NSFW-from-Japan item for discussion's sake. Pretty transparent, but at least it didn't make my skin crawl.
The DS4 is a step in the right direction, ie, away from the legacy DS1 design and more in the direction of ergonomics, but the angle of the grips could have been better, and I do not dig those extra seams in the palms. The properly grip-able grips should theoretically really upset all the people who claimed to find…
Watched a documentary recently that touched upon this. How art tends to exaggerate the human body to meet physically impossible ideals. It was argued that this is why the various prehistoric Venus figurines look the way they do.
Note how some of them seem to be complaining about how traditional limitations are now gone, with all that implies for development time and cost. That has been the Japanese dev concern since the PS3. I say: Make the game the way you were going to, but shoot for 60fps and FSAA since you won't be pushing the hardware…
Steam's point of interest with me is that it is a combination of two things: First, a viable PC gaming alternative to Windows. Losing that bloat should automatically translate into noteworthy performance gains per dollar. Second, with performance and core-gaming issues discussed in the very first press release, I…
Well I hope so. Truly. It's hard not to be a skeptic when three different console makers - two of which ostensibly targeted core gamers - got it so, so wrong. All of them marketed their technologies heavily, two of them were or are heavily reliant on it, and those very two managed to get it wrong twice apiece. So…
The screen door effect stems from the fact that no LCD or OLED display provides better than 1/3 fill factor. The rest is black borders around the color pixels. Thick black borders. You want to avoid the problem, you do something sneaky like diffuse the entire image (which won't conjure resolution from thin air, but…
Latency to the screen itself, I never expected to be a problem. Figured it was already at least on the order of what you get with a standard monitor (sub-8ms). That is interesting about the screen door effect. Until we start getting 8k UHD Rifts (one per eye, since halving the horizontal resolution is just not…
I know the point of this video wasn't to be technical and nitty-gritty like Digital Foundry, but come on. Were you forced to sign an agreement stipulating that you wouldn't show somebody moving the controllers, and the TV screen, in the same shot? I can pretty much guarantee that this device has the same latency…
Legacy of Kain, eh? I remember really liking the PS1 original. But the next Kain game I tried, I quit within 5 minutes, because I did not dig having to murder some innocent woman in order to progress the story.
Don't listen to him. If the image is upscaled, it's by perhaps 10 to 15%. (I'd say yes, and inexplicably not using bicubic.) You can gauge this by observing things whose detail was capped by the original resolution, such as the pipe grate at the bottom.
I simply want to play what I want to play, and whether I choose immediacy or the maximization of presentation is dependent on the game and timeline in question. If DR3 had been multiplatform, there'd be no discussion: PS4 all the way. Similarly, almost every game I bought this gen has been for 360, in large part…
How about Wings of Honneamise? A bit art-house-y, but essential. And it was recently announced that the long-delayed sequel is at last in the works. The only thing more amazing than that would be a confirmation of the Nausicaa sequel.
Yeah, my point. Mario Kart went the same direction, too. Double Dash is possibly the best party game ever. The Wii game is an unmitigated disaster. As if underscoring this, it loses 60fps with 3+ players. Just awful.
You question paying $560 for "one game" but counter yourself in the very next sentence with the observation that further desirable exclusives are a possibility. "A whole lot" depends on the perspective of the individual. In terms of what I bought for it, the Wii was a catastrophe, but I would still do it again…
There are a few reasons why I refuse to wait (whereas in GTA5's case, I'm more than happy to). First, it's Dead Rising, a series I have consistently enjoyed thoroughly, including the reiterated DR2:OTR (perhaps especially). Second, outside of DR3, there's not a single next-gen game this year I am comfortable…
There's really nothing new here. Everyone expected this. The Kinect2 is an unwanted $100 expense that people must swallow if they want XB1 exclusives. I myself will be falling victim to this when I play DR3. But I'll still do it, because exclusives are a fact of life, and I'd rather not wait until the middle of…
I am sure Sony appreciates that you have their back, but it doesn't change the fact that this is a problem. There will probably actually be third-party, form-fitting DS4 back covers for sale once the console launches. I myself plan to use tape.
All this tells me is that Sony's insistence that the glowing bar "cannot" be turned off or adjusted is a lie. Microsoft-style. I just hope they crater sooner than later. I don't relish the prospect of having the reflection of a blue bar glowing on my TV whenever I play a game.
It doesn't work well and I strongly advise against it. The reason is that the 3d being simulated by those two images is meant to be highly panoramic - covering the majority of one's FOV. You can't get your crossed-eyes to focus on both images unless they are relatively small on the screen (a matter of less than 20…