Asterra2
Asterra2
Asterra2

If you must buy for current gen, I'd say take your pick. One has a better framerate and one does a better job of loading background textures. I would be tempted to lean towards PS3, all else being equal, solely because I assume you'd be planning on focusing on PS4 in the future, and may as well keep those GTA5

Actually, most games run better on 360 than PS3, due partially to the better RAM handling but mostly to the 360's far superior GPU. This isn't news. Heck, even devs are willing to say as much these days. Much of the time, that superiority comes as little more than better AA. Sometimes both versions have the same

I'll cover that question in two aspects.

Interesting. Did I read old news? If this turns out to be accurate, then color me interested. I may even have to check the game out.

Fortunately for myself, I gave up on this game the moment I read that a significant aspect of the game is randomly generated. Too much random ruins a game. (Rather, it ruins the game's potential to be something I personally would invest time and money in; others are more than welcome to be part of the problem.)

Speaking of decades of mecha/robots in anime, I find myself preparing to watch all of UFO Robo Grendizer, which features a super robot familiar to me from childhood, as I inherited a rather large (30 inches or so) action figure of it (subsequently lost to the sands of time and probably worth a fortune). Should be

The Wii Sports debacle probably came about because Nintendo is busily porting every past hit they can think of to the Wii-U (in lieu of new games), realized the market that made the Wii and Wii Sports hits have almost completely migrated to cell phones and other alternative babysitting devices, and decided to do someth

Kills the game's momentum? Ahh...

In before the fanboys. I agree with you.

Well, in actual practice, FF12's battles flow pretty much the same way they do in the Dragon Age games. (It'd be more fair to say that the other way around.) Most of the time there is no turn-based anything. If you have everything set up well, you can just mosey through a crowd of baddies without stopping while

Personal trivia: Star Control 2's music was entirely conceived through the utilization of a competition the makers held: Send in a MOD tune under 70KB in size and it'll be graded for possible inclusion in the game, and you get a copy of the game and some cash. Regardless of how one feels about the quality of the

This again eh? I sure am glad it's not one of the Zeldas I care about (which is pretty much all the TV console games except this one). Higher contrast. Extremely token difficulty option. Otherwise about as much effort went into it as a guy running his Gamecube game on Dolphin. Even the same midi music! Like,

Deep Down looks really good, actually, with the sunlight shining down on dark passages and all that. What it doesn't look, however, is "cool". I would instead label it as "pretentious". I watched a stream of it a couple days ago. All I could think was how much better it would have been without the dumb monologue

First action RPG in the series? What happened to 12? 12 was Secret of Mana with RPG elements. (Also the one I enjoyed the most, despite the amazingly weak cast and largely forgettable music.) Still, good news to these ears.

I've watched about ten hours of the so-called Xillia "undub", all the while paying close attention to both the English subtitles and what folks are actually saying in Japanese. And most of the time, I found myself thinking, "F*** this translation!" There is taking liberties in the interest of making a dub flow more

If it's on a PC they don't make themselves, it will never have the kind of one-size-fits-all solidity and polish that consoles uniquely boast. Really, about the only way I see this being something I'd be interested in is if Valve made it themselves and it came in at least two flavors (both of which would have to be

They also know that there are plenty of savvy people out there who know an early-to-mid-2014 release on next-gen is coming. Like waiting for a movie on bluray because Cinemark once again bought exclusivity for their god-awful theaters. I can wait.

Your second guess is probably correct. As for profit margins, unless things have changed dramatically, retailers don't make profit on video game hardware; what you pay is what they pay. Obviously there's money to be had in software and peripheral add-ons.

I actually have a little insight on that. The PS4 probably has no profit margin and was expecting to be able to have one by charging $500 for the console with camera. The XB1 does have such a margin. As a matter of fact, I've been told that some retailers used to have its price set at $449.99, before it was

I watched the trailer some time ago. I was immediately struck by: 1) how easy it must now be to make games look good, 2) how much potential this game had before it was squandered by the kind of bizarre pretension you only really ever find in an experimental Japanese game.