Archaotic
Archaotic
Archaotic

Doesn't really look like Freddy...

Nintendo already worked with Sakaguchi, and the game they produced wasn't even any good.

Last Story was pretty crap. So was Blue Dragon.

Gross. No way. I'm tired of playing games with characters who look like babies and terrible, low-res screens on a cramped, tiny little system that makes my hands hurt. Give me a real console RPG or give me nothing.

No. Console RPGs or nothing. He's already made handheld RPGs. It's time for Sakaguchi to make console games again.

Unless you want JRPGs. In which case you should have a Playstation console.

I just want Sakaguchi making RPGs again instead of disposable mobage trash. PS3/PS4 is the best console platform to sell RPGs on, so he should be focusing on that.

I miss Sakaguchi. Hopefully he swallows his pride and breaks his moratorium on working with Sony so he can bring JRPGs back to where they belong, instead of being stuck developing utter garbage for mobile phones.

You're acting like she made mandates. They're suggestions. No more, no less.

Kojima is officially the Japanese Peter Molyneux.

Comcast is the worst corporation on the planet. They are utter scum and if their CEO was crushed to death by a meteor falling out of the sky, my only response to it would be "did it kill the rest of the board, too?"

Bingo. He's like the face of every '90s commercial ever. Pumped full of faux "cool" but with no actual soul behind anything he says.

Cool. Still probably won't play it since the genre hasn't really appealed to me since Ambrosia fucked up and then killed the Escape Velocity series, but it's good to know I now have the OPTION to potentially get extremely drunk and buy it over PSN without realizing it.

Considering it's also on PC? It's not even timed exclusive.

I've seen all of Sean Murray's starry-eyed babble-fests, and they don't paint an accurate picture of what it's going to be like to play the game. He just keeps talking about the algorithm and how big it's going to be and how impressive the scale is.

Exactly. This is my fear, and the team's lack of transparency on what's actually IN the game does not inspire confidence.

I guess to me it just doesn't feel like a game if all it is is wandering around pretty skyboxes. The progression system of "you're trying to get to the center of the galaxy! ...because reasons!" just feels utterly tacked-on, like they expect the drive to explore to be the main impetus for players to even try the

And what I'm saying is that I'm thinking it's going to be a big empty map full of nothing, and the exploration you're craving will only reveal the seams and redundancies in their planet-generation algorithm.

The sheer number of 'how big is this game? we don't actually know!' articles that have been posted about No Man's Sky just makes me shake my head.

Welp, there you have it. This was one of those games that didn't really make sense as an "exclusive" to any platform other than the PC, so I guess the developers just jumped the gun in terms for announcing it for one platform over the other.