Arch3m
Cake Tank!
Arch3m

This guy.

I noted this in one of my responses to another person somewhere in this thread. It’s one of a handful of games that does this, and I like it a lot. It’s not a concept that’s never existed, it’s just underutilized.

I wouldn’t quite accept PUBG. It’s a multiplayer-centric game that has a 100% static environment. There isn’t any procedural-generation, there are just static item spawn points placed in every building design, the buildings are then placed on the map, and the game just flips a coin at spawn for each spot to decide if

Allow me to flesh out the concept a little bit more: Imagine a new Zelda title (likely a top-down one, since that lends itself more to this style of design) comes out today. The overworld is static in its design, perhaps with some randomly-placed rewards (similar to the popular random Zelda hacks), and the dungeons

This is the kind of argument I’ve been making against procedurally-generated games for a while now. It was a fun concept for a while, but after you’ve seen the process played out so many times, it becomes stale. The idea of never running out of new places to explore ironically runs out of new ideas pretty quickly in

Slow down there, bud. Having contrary opinions isn’t the same as being edgy. I have no opinions on the film, as I haven’t seen it, but I can agree with anyone who takes the time to explain themselves for not having the same response to what others consider exceptional. I have my own such opinions on plenty of things

I find these sort of high-res textures to look a bit ugly on low-poly models (or no-poly, given how Doom’s engine works). It’s hard to describe why exactly, at least for me, but there’s a sort of dissonance between such detailed images and un-detailed environments, and I hate how it looks. I see high-res packs like

Close to answering the question, but not quite. I’ve already received a satisfactory answer, but the question is why it is overused, not why it exists in the first place.

Does anyone want to explain to me why companies are so obligated to include their ©®™ icons on everything? It’s sometimes important, but it can’t really be so essential that it be present in every mention of any product ever, can it?

Absolutely. I was admiring how good the turtle costumes looked (and digging that porn title), but then I was kind of surprised by that Pikachu thing before finally being forced to vomit upon seeing that Spongebob.

I need this.

That fountain dive is the stuff of legends.

I wouln’t necessarily call Scurrilous my “favorite”, but it’s the tipping point. C’est la Vie and Sex Tapes are masterful, but I think that Volition really killed it. Can’t get over how perfect a track Skies was, and Without Prejudice is just the shredding-est thing ever.

A lot of fans are all about the first two albums, but I find it hard to find anything that I truly love from Protest the Hero until Scurrilous. I feel that they’ve been constantly improving, though, so that should be seen as a compliment.

Confirmed? Excuse me for a second while I lose my shit.

That’s a weird way to spell “Shovel Knight”.

This has been my go-to comparison for years. It gets the point across well to non-PC people very easily.

Oh my God, what an incredible music video. Gotta love The Sword.

It’s pretty odd that as soon as the Xbox One came out and adopted the Blu-Ray format, every studio under the sun forgot how to compress files.

No Problem.