Aquatrez
Aquatrez
Aquatrez

I'd love to see a true remake of Skies of Archadia that fixed the awful encounter rate—makes the game nearly unplayable for me. Otherwise though I love the world and story. Would love to see another game like that again.

A lot of the ports to the PSP were unavailable in English before that, but that doesn't change the fact that they're not original games. I'm fine with ports and remakes as long as that's not ALL we get. Then again, I wasn't too impressed with a lot of the original RPGs for the PSP (like Crisis Core).

This will likely be the version of FF Type-0 the west sees, which tells me I should probably look into getting a Vita. That said, still waiting for the announcement of some original RPGs. I'd like this to NOT be a repeat of the PSP where pretty much all the RPGs are remakes or ports.

Completely agree, and I've been saying this for ages. It's exactly why I love Kotaku's reviews—just a simple "yes" or "no" to whether or not one should purchase the game, and even that is clearly subjective. If a numerical score is going to be used, it should be a simple 3 point scale or 5 point at most, even then

Cool that they're doing it for ME3. Now how about they do the same for every other single freaking game.

I'm more concerned about using a different game pack to access the save or transferring the save to another system and playing it on there (potentially with a different game pack again).

Yeah, that seems really unreasonable. Is this for Vita games only, or any PSP/PSone games too? I really like being able to easily transfer my save files for PSone games between my PS3/PSP depending on where I want to play it.

My online concern is whether or not they'll have multiplayer in this or not. I say keep the mp for spin-offs to ensure that the main entries are quality single player experiences. Thanks!

Looking through those images was a mistake, now I'm going to spend the next few days watching Star Wars instead of working on school/homework...

I've always seen video games as a great way to inspire just about anything—if you can get a tangible sense of accomplishment from even the most menial of tasks, it's enough to inspire you to put that extra effort in.

Yeah, this is really the only reason I'm considering going to a grad school specifically for gaming. I went to a small school in the midwest for undergrad, and while I've learned a LOT (and more than just in terms of classes), I'm considering grad school just to get my foot in the door in the industry.

100 hour games are great, but what about replaying a game? I have played some of my favorite games so many times that replaying it absolutely does not provide a new experience for me in any way shape or form. Am I wasting my time?

But why are these books "better?" Because they leave more up to the audience's imagination? Because they have more detailed character development? Because they have more space/time to expand on the plot?

That's what I'm nervous about, haha, getting a good portfolio. I guess I just need to write write write and submit for publishing all over the place. I've done some screenplays for school and I'm working on developing a game with my brother (I'm writing, he's programming, we'll see if it ever goes anywhere), but I

I should really look into Trails in the Sky, considering I've picked up my PSP again recently. Been hearing a lot of good stuff about it, particularly XSEED's localization.

That's what I've always thought. But then again, to the people actually making the decisions in war, it pretty much is just a video game considering the leaders are just controlling a bunch of pawns. I find it hard to believe that in this day and age we would have so many violent conflicts between nations if the

I really liked Grandia III when it first came out...REALLY liked it. But at some point, I just got burnt out on it and never finished it. I recently booted it up a couple weeks ago, and wasn't really sure how I felt about the opening theme (which I hadn't remembered at all). At first I thought it was terrible, but

It's a pretty bad scene (visually at least, I'm at work so no sound), but no worse than the other "romance" scenes I've seen in Bioware's games.

It just stuck out to me because people say how graphics have become way too important today and go on about the glory days when graphics were simple and didn't matter. I think this is an example of how that's simply not true. Had they seen what video games would look like today, gamers of the past certainly wouldn't

I find it interesting that the letter is ALL about graphics/visuals/presentation and there is no discussion of gameplay mechanics/design at all.