5teelrat
5teelrat
5teelrat

Don’t worry to much about it. It’s decades away. Lots of people seem to think that the roving do all robot is around the corner. The latest DARPA challenge should have disabused everyone of this notion.

And this is how a franchise dies:

Beetle... pfft. The car in front of it is Centauri’s skycar from The Last Starfighter!

I think you’re giving them too much credit. The only ones they are going to allow to get BC are franchises. Titles that they think wont have enough people willing to pony up $$$ for an HD port but that will have enough players to drive interest in the next installment.

I’d been into video and photo editing as a hobby for years (this was as a retail manager for 22 years). I’d gotten all my software through edu discount. I even built a dual core system (about 10 years ago). It still didn’t have the horsepower I needed so I jumped the Microsoft ship and bought a MacPro. About 3 years

No comment is better for them than the truth: “We are really pissed off at Microsoft for turning on backwards compatability. We wanted to resell all our old games again. For some games we wanted to do a crappy HD port and sell them again at near full price.”

I think Blender and ZBrush must work much the same then from a technical stand point. ZBrush seems to be a bit more user friendly though. Then again Blender is free.

No mater what, the problem of a “singularity event” AI causing the downfall of civilization cannot happen.

Where the heck is the VND, Variable Neutral Density filter? I get more use out of my VND than any other filter, especially in bright sunny conditions. It lets me keep my aperture wide to get the DoF and/or bokeh that I want and still be able to quickly react and change my f-stop. It’s also allowed me to get really

I think it’s a model for a heavy metal hair band character that will be used in the up comming Rock Band 4.

How do you model your hair? I’ve not used Blender (I’m mostly a Zbrush guy) and I don’t know the process. In ZBrush the best way is laying one bundle of hair at a time with the Fibermesh tool, building up from the inner layers at the base of the skull. You then layer up till you get to the top outer layers. It’s not

Yes and no. As with most questions it’s complicated. Mixamo for example provides characters with animation that you can add into your project. They even have an engine where you can mix/match parts. This is fine for background NPCs but not for main characters.

3ders.org tends to keep up with the 3d-printer news. Their articles lack depth but are a good jumping off point to find out more.

Yeah, there are tradeoffs with all the 3d printing technologies. SLA gets much finer detail than FDM but is usually more expensive, has a smaller build area, and has a sticky clean up stage. FDM is cheaper but lacks fine detail. Still, it has the widest support and options including multi-color/type plastic printing.

The Form 1+ is an SLA printer not an FDM - it can’t print in ABS plastic. It prints in a photo-sensitive resin. Those resins have always been weaker than typical plastics. This new tough resin is great for SLA printers but totally unusable for the majority of the maker-culture which typically use FDM printers.

Now playing

Where is Harry Potter and the Prisoner of Azkaban? Someone should have told Meredith not to trust Lockheart. She’s obviously been obliviated.

Your forgetting that Leonidas died - he is the +1. 300 Spartan “bodyguards” + Leonidas = 301.

I actually had this happen to me. As a manager for Sam’s Club I was called out to tires. Short story; customer wanted tires rotated and re-balanced. They were not just bald. They were showing threading from the ply in places. Customer said we were trying to rip them off and force them to buy new tires. I took

Yeah- that was the point. 300 “bodyguards”; 299 of which die +Leonidas = 300

299 die - ah, nope. Even forgetting the Persians, 300 Spartans still die.