12angyhighlanders
Matt Steege
12angyhighlanders

Maybe I’m a sicko, but personally, the way enemies react to combat is like 90% of what makes combat satisfying for me. I feel like Rockstar has trouble making games that control smoothly, but they really get the impact of gunfights right. It goes such a long way to making me want to get into a shootout in RDR2 or

The Crown Estate doesn’t generate money from any work or even management on the royal family’s part; it’s an institution that collects ground rent from leasehold homeowners and pays the royals a cut.

Armaments, Chapter 2, verses 9 to 21...

The estate’s worth about $15 billion pounds.  Generating a whopping 2% in terms of taxable income off that estate is some weak chinned nonsense.  

Now, hear me out here, imagine if 100% of the crown estate went to the treasury? And also, there was no coronation, or monarch. (Keep the corgis, as a treat though.)

The shit is embarrassing and he deserves to get dunked on.

Next you’re gonna tell us that Chucky is a “job creator”.

I mean, this isn’t really that profound a take. Phil is just being realistic, and the people who game on PlayStation or Switch are doing so for good reason: that’s where the games they love are. It’s likely why Microsoft has pushed so hard with Game Pass and Xcloud. They are attempting to reduce the barriers to being

Sadly not surprising. People have a very skewed view of the relative difficulty of any task they may have a passing familiarity with.

It’s even harder in games too since good writing requires keeping the player engaged and not interrupting gameplay. Bioware is - er, was full of passionate writers and artists and the disdain toward creative labor as a whole is absolutely sickening.

Unfortunately, few gamers recognize good writing in games, and without

Anyone who says writing is easy has probably never tried to write a well thought out, cohesive story that doesn’t have terrible dialogue and rely on cliches.

Eh the problem with this game isn’t it’s unfinished or buggy.  It’s just lame.  6 more months wasn’t going to turn this into a blockbuster.  Arkane tried something new and failed.  Happens sometimes.

Again, like I said, wait for a few third party reviews. Movie trailers can also be incredibly deceiving. 

In what way do people have “no reason to complain” about being sold an unfinished game?

This tracks with what I have read from other developers that have been acquired by Microsoft. Microsoft wants to take a more hands off approach. I wish I could remember what dev it was but I recall an interview this yeah with someone saying they wish MS came in harder to help clean up some management issues. To take a

I agree, but is there any indication that this was rushed out? This game’s problems aren’t (chiefly) mechanical (like Cyberpunk), it’s just a bad game. I don’t think any amount of time would have “fixed” it. It’s like a movie with a terrible premise and screenplay. It doesn’t matter how much time you spend filming it.

I mean, should we get a refund for every movie we see that sucked, and the studio knew it sucked? It’s not like it outright doesn’t function, I have 6 hours in it, and it’s not a lot more glitchy than most AAA games at launch, it’s just a bad game. These days, people are nuts to spend 70 bucks on a game without

Seems to be implying that Redfall’s, erm, “creative direction” was entirely internally motivated. Nobody told them to make a co-op looter shooter, they just wanted to try to flex themselves creatively.

Which is very plausible! A lot of bad games that people wanna pin on clueless executives were actually just creative

What? Considering how poorly the Hitman games (and stealth games in general) sell, how would imitating Hitman be a “get rich quick scheme?” Also, Deathloop plays nothing like Hitman. Deathloop is a shooter first and foremost. There’s no social stealth. It’s more like Dishonored with guns. For what it’s worth, I