11van
11van
11van

MrMattyPlays was the first long-form review I watched where someone didn’t complain about how unfinished and boring the game was. (I know AlanahPearce loves it, but I didn’t see any reviews by her on it.) He also released several videos specifically complaining about people complaining about the game because he

Bethesda games definitely miss out on the kind of replays crpgs garner by design. The outcomes of quests vary only slightly, and generally at the end.

Everything about this game was designed to waste as much time as possible.

I cheer their downfall because they are an examplar of “release broken game fix it later” which is a hideous PC mentality that drags down the whole industry. And after Fallout 76 players were pledging they were done but of course that was lies, so I'm glad players who vote with their wallets for shitty Quality Control

Even the shoddy version of Cyberpunk at launch was much more engaging and addictive.

Yeah I went from BG3 to it and then from it to Cyberpunk 2.0 and its just doesn’t compare to either

Honesly if it were ugly it may be more fun.  Its just boring

man when i read there are only like 8 variables in the ng+ i laughed and laughed and laughed

While all true statements the article does point out even in comparison to other single player rpgs of similar scope/scale as well as other Bethesda games it still falls short.  But yes, the core argument of "I dont have to log in for months at a time to grind my dailies/battlepass" means people just have fun and log

I don’t know - if I’m Bethesda I’d be concerned that Skyrim a 10year old+ game has more players than my two month old latest release. And that Fallout 4 has the same amount of players which is what almost 10 years old? Those are not great metrics.  

Because it’s not a good game? They may have intentionally designed the game to be played for a long time, but the content isn’t the main ingredient in that formula. They padded the whole thing out by making everything take forever to do. Menus, getting in and out of your ships pilot seat, the distance between you

Bingo. The answer is no. There’s nothing to discover.

Right. The collective aneurism from the general public and press coming to terms with the obvious is astounding. Take the same product, remove the Bethesda name and absurd hype, and it would’ve been forgotten and dismissed within a month.

While this is true, the biggest rebuttal to this is that people are sinking hundreds of hours in solo runs of BG3. I have almost 500 hours and I have yet to play multiplayer. And yet it’s not a live service game. Sometimes things are just fun, and you want to continue to enjoy them. Starfield isn’t bad, I thought what

I hope Dan Stapleton is a reasonable asshole over his 7/10 review being incredibly on-point once the initial awe wears off. The weeks of people digging up his old DNF review and shitting all over him for daring to note that Bethesda made an impressively large and otherwise pretty ok game that feels a bit dated in the

But is it actually an open world game? Serious question. It doesn’t feel like one. I played Tears of the Kingdom and then Starfield and Tears felt like an open world. Starfield felt like a bunch of areas connected by forced fast travel. 

Some of the BIG timesinks (bases) aren’t actually useful and don’t do anything. Likewise, you don’t need to do a bunch of crafting once you get the ability to put mods on weapons. Spaceflight is neat but once you get a good ship you’ll cheese everything really easily. And there’s a design issue in that NPCs don’t

Because the game is derivative, repetitive, ugly, and boring?

You can fly, you can shoot, you can mine, you can loot”!

It’s a monumentally ugly Fallout 3 in space, but emptier. The game literally looks like a 10 year old game with some modern lighting and texture effects.