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  • theroot
    zw3
    Zac
    zw3

    Not really I would say it works sort of like a slider. Any fight nets you X items (probably some randomness there) depending on the difficulty X items will be for instance 10 percent common 60 uncommon and 30 rare, and then as difficulty increases it would go to say 40 percent uncommon 55 rare and then 5 ledge.

    im playing outriders right now, i got to challenge teir 11 and so far ive only had three legendaries i think. One from the midpoint boss one from the endboss and one endgame drop.

    WOAH! Those are some specific criticisms.

    That makes sense. I wasnt exactly advocating for destiny as an example of a good game, more a good example of a live service model.

    right on man, its been cool chatting.

    I see your point about the batman movie but in that example i dont have a theatre in my home. Im not trying to be annoying here(let me know if i come across salty i swear i dont mean to be) but i honestly cant make even a tenuous argument as to why it would be better to play wonderlands now rather than when it is

    I think the anger over the nature of this content is that its antithetical to participation in an online community over time.

    I cant be the only one who was a little irked by the inconsistent gameplay and consistent price additions of dead cells.

    Its pretty clear gearbox has been paying or manipulating for favourable coverage of their games and activities.

    I was a very avid twitter user for years. (two accounts, traffic tracking the whole deal)

    its the promise of being hired that kept me slogging around for UPS months after Christmas until they didn’t need me anymore.

    borderlands has a bad habit of dancing right up to and around controversial ideas and character depth is where they do this best.

    ill go one step further. I think epic is taking advantage of the fact that many of todays children are still parented by non gamers.

    that was a little confusing. The REWARD of gambling doesnt have to be money, the profit vector will always be money. If the profit were based on audience appeal(and purchase) companies would be incentivized to create more frequent higher quality titles.

    we now know for certain arcades operated a predatory business model.

    the gambling comes in the form of dopamine at the prospect of future benefit. It doesnt need to be based on money, if some kid thinks a fortnite dance will make them cooler they will buy it. Then there is the chance they get no satisfaction.

    I dont see this working for one reason and thats the indie market.

    For me it was the fortnite thing...

    If anything in the situation described, runescape is one of the victims. Its a cool listen next time you got some chores, highly recommend.

    im gonna go ahead and challenge you to a fight. I have alot of criticism for Canada but at least no one here expects to be that rude and get away with it.