zark169
zark169
zark169

Oddly enough, that looks a lot like the NOA building that was later remodeled to be DigiPen. Then again, being business buildings they all look very similar.

I’m curious if they created their own artwork for the characters in the game, or if they lifted sprites from existing games. The former could be more interesting, especially to see Goku drawn in the SNK style (since we’ve already seen Ryu and Ken in that style).

I was thinking more Kingpin from Into The Spiderverse.  Either way, the poofy sleeves aren’t doing her any favors.

A funny thought just occurred to me: they could potentially setup Bulma as a “fighter” that works like Frank West in Tatsunoko Vs. Capcom, where Bulma herself doesn’t do much directly but many/most/all of her “attacks” are other characters showing up and doing things.

That’s partially true in the comics/shows. However, apparently in Dragon Ball she did train for a little while, but yeah as time went on there was basically nothing she could do other than get in the way. That said, there have been several times or versions of her that would have had reasons to fight. It’s just a

Yeah, I think she’s also in the card-based game on the Switch, but for both of those there are hundreds or thousands of “characters” available, including no name henchmen, so Bulma’s inclusion there is obligatory. For games with limited rosters it’s incredibly rare to so any character that isn’t the absolutely most

Congrats, Warzone.  You accidentally recreated Predators.

Considering that Mr Satan has been in many DB games as a potential fighter, usually wearing a jetpack to fly, I don’t see why Bulma couldn’t show up using a bunch of capsule tech to be able to fight.

I can see an in-world excuse for this decision, though the game would have to clearly call it out early on. In the setting of Cyberpunk 2020 there are certain classes where image and style are of the highest importance, and changing anything about their appearance could be professional suicide. Though sometimes it’s

Another aspect to be careful of is the money spent, too. For instance, “I bought this game at full price, and by gord I’m going to play it all the way through even though I’ve hated the 10 hours I’ve played.”

So you’re saying the Souls games still have trouble with faces that are close to normal, but not quite there? /s

I’m looking toward possibly completing two games. Fridays are for co-op, and we’re pretty close to finishing Saints Row 4. Then again, depending on how much side stuff we end up wanting to do this might have to wait until next week. On my own I’m actually pretty close to finishing Warriors Orochi 4 Ultimate. I

Just hearing that description makes me cringe.

Initially I was reminded of the bell ringing in the original Dark Souls. For a player it’s basically a random thing, and the only way to find out for sure why it happens is to look it up on the internet. However, for Demon’s Souls the fact that the noises weren’t the same, and the fact that they sounded more like

My vague recollection is “distance fog” was the generic term back in the day.

Hearing all the off the wall stuff that Fortnite does, especially in 2020, makes me feel like the originally planned single player “build forts, fight zombies” game was just a fever dream. Or maybe an instance of the Mandela Effect?

Except all those things pre-date the internet. Like most things in life the internet just allowed people to realize they aren’t alone when it comes to specific things. 

The Amazon-owned platform did not tell streamers what it had deleted

It’s been a while, but if I remember correctly several of the biggest enemies are used as bosses at certain points, but you can still encounter them out in the wild before those boss encounters (unlike most games where the boss encounter just unlocks that creature as a “normal” monster out in the environment). 

From what Wikipedia says (so take it with a grain of salt) most of the design for Lost Levels was done by a different guy, Takashi Tezuka, whereas SMB1 and SMB2 were primarily designed by Miyamoto. So it explains some of the differences in design. However, unlike SMB1 and SMB2, the intent of Lost Levels was to be a