zanmania
zanmania
zanmania

I’m looking forward to it as well, but mainly because my wife is due in mid-October, and Valhalla seems like an easy game to pick up and put down while I’m on late-night baby duty (I’m a night owl, my wife is an early riser, so rather than take turns when the baby cries, anything before 4 am is my responsibility,

Free upgrade vs their now-second console port you have to buy.

That’s what confuses me about the hardcore “no easy mode” types (which at times overlap with the “being a gamer back in my day” types). So many games had cheats and stuff. They were optional; if you didn’t want them, you didn’t use them. Now there’s all this flexing.

Yes! And actually being able to farm without sitting through two loading screens - just jump to the hunters dream and jump back in an instant. We’re going to be getting a whole slew of new speed runs too (in Bloodborne certainly but other games as well).

I’m not sure it’s changing game play/the way we play games either, way too early to tell, but I do know that the older I get the less patience I have for any amount of loading time. Part of that is just getting spoiled by how immediate so much of daily life has become, but also I get a limited amount of time to play

I’d be down for that!

I think current gen load times suggest it wouldn’t be possible (hell, fast traveling to a location your character is standing right next to in a lot of games has a full load time), but that said, you make a lot of good points here I hadn’t considered.

That’s true, but Portal (from what I understand, I’m not super familiar with it), wasn’t sending you to huge, wildly diverse levels. Watching this video looked like something we’d see out of a game trailer rather than gameplay. My reasoning for it being a next gen thing is that I’m thinking of current gen load times

Jesus, that CoD cutscene looked incredible. I watched it on mute while at work, but just the lighting and detail everywhere was staggering.

The inter dimensional jumping really does highlight what this next generation has the capacity to accomplish. I imagine milage will vary when we get into bigger, more graphically demanding games than Ratchet and Clank (not sure about the zero loading time claims that’ve been floating around), but still, a two second

Haha, yeah that’s the one. Man, I really undercut them there.

I’m mixed on this, because whenever I see a game is “souls-like” I’m immediately interested, because those games are great, but I also roll my eyes because I know it’s also probably going to be a bit of a letdown (I mean, hell, there’s at least one souls game that’s a letdown, so even From Software isn’t batting .1000

Devs confirmed Gotham Knights is set in a completely different universe than the Arkham games.

That’s exactly where I’m at. Absolutely loved Ghost and this seems like it’ll scratch that itch for me, even if it is a wildly different game. I just want to be a samurai and cut things up with swords.

Gooding Jr.’s attorney, Mark Heller, denied the allegations. “It’s an event that took place seven years ago,” he told Reuters. “No complaint was ever lodged. We believe the allegations and the complaint will be dismissed.”

The vibe of the trailer sold me, but I didn’t really need much selling in the first place. And honestly, combat is so good, having something that is (ostensibly) repayable on a loop to keep me coming back is enough to do so despite the fact that I’m usually not into online multiplayer. As long as the combat still

It took some getting used to for me as well but now that I have, god bless using R2 to interact with basically everything. I don’t want to go back.

😂

You know now that I think about it, what does up on the d pad do? It calls for a standoff, but other than that...I mean I guess it’d get in the way of swapping for the stand off itself, but if they made it so you could do it after you call out, that’d be fine. Wouldn’t even need the L1. Or at least still have a menu

I’m the type who plays open world games on all difficulty levels at various points depending on my moment to moment mood, but after playing on lethal, I had a hard time going back. I don’t think it makes the games easier or harder (that varies depending on the context), but it does fundamentally change how I approach