zanmania
zanmania
zanmania

I’d prefer to remove the bowing gesture by swiping down, but yeah one of those could go. Or at least do something where if we hold the start/options button, it’ll bring us straight to a loadout screen, the way holding it in RDR2 took you straight to the map.

Fucking hell. The first half of that interaction (which shouldn’t have even been an interaction in the first place because of the bullshit 911 call) actually showed promise. Only one cop talking, being direct and clear, and then when Ramos started getting understandably panicky, what the cop do? He stayed calm. He

I haven’t done that one yet! But it’s something to look forward to (I have option to do so, just haven’t yet). I’m in Act 1 and am still trying to decide whether to keep going around the map doing stuff or do the last couple missions before Act 2. I want to keep going along the main story to get more armor and stuff

I haven’t noticed that issue, but it does seem to fit the issue they were having. Also, I ran into something weird/funny last night - usually when you’re holding L1, you can still switch stances with R2. However, you cannot use R2 to collect something off a body while holding L1. So last night I was holding L1 and tryi

That’s happened to me too a few times with stance inputs, but I’m not sure why either. I wonder if it takes a beat to register the menu, so if you do it too quickly it doesn’t take. I notice it more when I’m panic changing, but never when I first use the slow motion to survey the battlefield and figure out my next move

I was that way as well. I’ve only unlocked three of them so far, and have only just started upgrading them, because I also went into deflection and evasion first. I recommend trying more button hold moves. I slept on them for far too long, favoring the more basic heavy/light attack approach and wasn’t really that into

I definitely button mashed at first. I also died a whole lot haha. I was kind of bummed because I just thought the game wasn’t great, then I realized it’s strengths and now I’m so hooked.

I haven’t pulled that off yet but I’ve seen some videos and yeah, it’s totally awesome. Looking forward to figuring that out myself.

This became much longer of a reply than I anticipated, but I’m very enthusiastic about this game, even though I initially had no interest in it until reviews changed my mind...

I’ve said this to basically anyone who will listen, but Ghost of Tsushima is to melee combat was Super Mario Odyssey is to jumping. The amount of cool shit you can pull off with just a few button presses is incredible, particularly once you unlock/upgrade the stances (which happens fairly early on as long as you

Yes! I did one that I liked alright but most of the time I’m like “this is nonsense.” I figured maybe I just didn’t know enough about haikus to get it, but this makes sense to me.

Usually going one-on-one with big boss-type enemies is my least favorite part of games, as I prefer a bunch of normal ones. But in this game, give me those one-on-one duels! The combat is great in general, but it really shines when you can focus on a singular target that’s just as formidable as Jin.

Re: the open world, there is some checklist stuff (I don’t really see the point of some of these collectibles), but the majority of content (forts, shrines, hot springs, haiku, bamboo strike) are all rewarding enough so that whenever I see a ? on the map, I go to it pretty much right away. It’s only a slight detour

The Satisfye asymmetrical grip for my Nintendo Switch. It makes handheld feel like a controller, and the fact that the right hand is kicked out a little bit for easier access to the right thumbstick means being able to comfortably play in handheld for hours (which, when you have a family and only one TV, is a

Yeah that’s insane. Not many games can successfully get away with that and even the ones that do (Witcher 3), people often still understandably complain about the length.

That’s good to know, maybe I’ll go back to it if I have a lull.

I just wanted to play the story, mostly. I did do a few of the more interesting side quests I came across, but the main quest lines already made for a massive game, so I was getting frustrated constantly having things I wasn’t interested in doing thrown in my way. All open world games have a lot of stuff crammed in,

The mercenary system was the worst part of Odyssey for me, thank god it’s gone. If I had a bounty on me, I never had room to breathe, and ending the bounty meant either completely deviating from the task I actually wanted to do or paying it off, which was a complete money sink and greatly handicapped me once I got to

How are they going to use Gods and Monsters art in their promos and then not so much as mention it in the presentation?

It’s incredible to me how many people I know are completely on board with substantial police reform, but the second race is brought up they hit. the fucking. roof. They took the movement, removed the black experience that spurned the movement, and are like “okay, now it’s fine to proceed.”