zanmania
zanmania
zanmania

Oof, that’s a bold move. At lest in my state (Maryland), you should only refuse if you think you’re going to blow over .15. It’s an automatic license suspension, but better than the alternative.

I know that in a lot of states, first-time offenses for drinking and driving get probation before judgment almost as a default, even if you’re pretty high above the limit. Not sure what it’s like in Florida though (I assume it was in Florida?).

Love, love, love Shenmue, but Shenmue 2 was ugh. Story is great, but if there’s anymore of these book-balancing mini games I can’t deal with it.

Yeah. It really is so much more than just delivering, even if delivering is the only literal mission type you have. It’s got a little action with the MULEs, a little stealth with the BTs, puzzle aspects, crafting/building/resource management. And yes, a walking simulator aspect of it (very much so in the first 8

I’ll be playing Death Stranding, which is part of its own meta-game, called Get Some Time To Myself So I Can Play Death Stranding.

haha, you’d think so. 

Damn. Even fake FIFA is crooked.

I had no interest until I watched SkillUp’s review. The idea of a game where traversal is gamified and the landscape is a sort of puzzle really appeals to me in general, and I like the overall concept of the game (and I can’t wait to see how much stuff I can stack on my back and still succeed - this seems like it will

I’m with you on this. One of my favorite aspects of BotW was how the world itself was a little bit like a puzzle. If you wanted to explore, you had to figure it out. This seems like that concept taken to the (maybe illogical) extreme.

Regarding the community structure building, I wonder how that will be managed in terms of what structures you have access to and when - that is, I imagine the game won’t let you just have access to a full highway or bridge or whatever right from the jump, just because other players have built it - that would take the

Haha, yeah that’s a great way to put it.

I don’t think hours spent is the best metric for something like that because games are designed for different things. The Division is a game designed for longevity; there are people that have put thousands of hours into that game. If hours logged were one of the main metrics, The Last of Us wouldn’t stand a chance.

A lot of movies (or games or books or anything, really) are great but also emotionally taxing - sometimes they’re great because they’re so evocative and taxing. Where you might be grateful for experiencing it, but would think twice about seeing it again. I was one of the few people it seems who really loved mother!

Yeah, the world of RDO, like the main game, is just so immersive. I’ve put well over a hundred hours into online alone (and about the same amount of time in single player). It’s just hard not to be drawn in. But before I go back I’d like to see some things fixed, namely the camp spawn glitch. I’d like to proceed as a

“always looking for a nut.”

Your mileage will definitely vary. You can play the DLC stand alone, so you won’t have to do a full restart (you start at level 30 or 35 or something, and can play both DLCs with that character; all quests from the main game will be completed, but I’m not sure if you’ll have the crafting recipes and stuff), but it

The Witcher 3 on Switch finally pulled me out of my Red Dead Online obsession. But now I once again have a Witcher 3 obsession so my life is still functionally the same.

Waitwaitwaitwaitwait. You don’t win the shoes? You win the opportunity to BUY the shoes??

Complex wasn’t really the right term to use. Check my answers to other people though because they asked the same thing haha.

Oh yeah that’s a huge one. Here’s an example of that from someone I know that’s so tactical it’s almost goddamn impressive.