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At least I played Twelve Minutes. And I thought that the fact that it started with orchestra tuning up was chuckle-worthy because it’s cheesy. Also, it’s not a full “tuning up” because the music become chaotic before the end. (Whatever that was supposed to mean... )

Also: The problem is not the incest, considering consensual incest is apparently a thing. (Definitely not my thing.)

I wrote a long rant, then I decided to sum it up:

What spoiler? I’m confused.

The game did not feel like torture porn to me. I looked at a guide twice. Looking at the guide helped me reduce the violence toward the “antagonist”.

What? That’s a mean and dangerous thing to say.

Me too. Let's make peace now.

Honestly, by the time you learn this information in the game, it’s pretty obvious that the protagonist has some kind of mental illness. It’s highly probable that he somehow managed to convince himself that the girl he seduced EIGHT years ago was a stranger.

I felt uneasy while acting violently in this game, of course. That being said, let’s not forget that video game have been violent since pretty much the beginning of video games.

Thank you by the way. You made me realize that.

I have nothing against this writer. I just disagreed with the text. It’s a shame Kotaku is using this text as a “review” for SEO purposes.

No, I’m not a developer as I replied to someone else. I just disagreed with the tone of the article. I rarely read reviews, and I rarely read opinion pieces too.

OK. I got it.

I’m not a developer and and I don’t know anyone who worked on that game. I came back today just to clarify this. I made it pretty clear with some personal stuff that I’m just “a dude” who felt the need to defend the game little bit.

That wasn't the headline on the front page yesterday.

Weird... That wasn't the headline when I found the article on the front page.

I wasn't trying to be pedantic.

It’s not a review. It’s not even filled as one, which is reassuring.

You are right. I never said otherwise.

What?