yumzux
Yumzux
yumzux

Thanks for making this the first comment.

…Metal Gear is already in the arctic.

I'm using the broad bean stuff with no English on the jar, so I think I'm set.

It ends with the AV Club offices burned down, Sean O'Neal swarmed with monkeys and demanding to know who is with him. And then the chicken dances.

"They are possessed of an almost terrifying stupidity."

Yes yes yes to the man who said fermented hot sauce. Toban Djan is one of the world's greatest seasonings: warm, funky, and deeply savory. That, chipotle peppers, a giant handful of guajillo peppers, and a bunch of roasted cumin seeds are my go-tos.

Worthington's law, everyone.

Counter-counterpoint: the last time Alex Kurtzmann did Star Trek.

For me it wasn't the backtracking or the androids (I really loved the Working Joes), but the final chapter. The station spends so long blowing up that it started to feel ridiculous, and the story just fell to the side for a series of "hit that switch, then go across the hall and hit the other switch, then go back."

That's a great distinction, and terminology I like a lot more than "jump scare"— the description of Amnesia et al as Terror games is totally on point. The horror all comes from involuntary responses of disgust or shock, rather than from an emotional engagement. (Amnesia's plot certainly doesn't help there).

Lone Survivor has some great horror mechanics— it doubles down on the "survival" side of survival horror, and the survival mechanics are as much about maintaining your sanity and humanity as staying alive. It's not just that you're surrounded by monsters, but that you're incredibly alone and need to nourish your soul.

Alien Isolation would have been amazing if it was two hours shorter (that final level drags so hard that it makes the game's earlier padding even more obvious) and wasn't an Alien game.

You better hope it ends better than the last time someone was in a dark room with a drunken John McAfee.

Trump 2016: it's exactly what you think it is.

I mean, they're not wrong.

This is probably the most serious and scholarly book review I've ever seen on this site. Thanks a ton, IV.

What can I say— the Yith Lifeform using my body is clumsy.

Yup— they were found to have been guilty of using a barely-modified version of The Unreal engine. It resulted in Too Human becoming actually illegal for them to continue selling.

I'll recommend the Call of Cthulhu FPS for this— not a good game, very poorly made and pushed out by a dying studio, but with some stunning horror moments. The Innsmouth level and the boat level both handle the sense of mounting hopelessness well, combat is frenetic, unsatisfying, and punishing. The fact that it's so

And then crater their entire company and get sued into oblivion for stealing programming assets, taking the patent with them.