younha
Younha
younha

"Oh Civ V modders. Don't ever change."

I don't know, the opening to the article seems pretty aimed at satire to me. The "problematic, behaviour" part; Luke was merely laying down the context to the term, "PC Master Race" and it's common, negative connotation when it's used. And as a concept "civilization" in

What we did was just use two standard sides of a cardboard box, cut a slit between one halfway to slide the other one perpendicular to the other, using the clearest tape we could to hold it together, and a small amount to brace it against the screen. The tape obviously wouldn't hold it in place; so we used some bars,

I did a little of that at MW2 LAN parties. Surprisingly effective.

I remember back in the N64 Goldeneye and Perfect Dark days, my friends and I got fed up with the screen peaking. So, we put together a random cardboard cutout taped to the TV screen to divide it into four sections or in half. Problem solved.

That's very true. A lot of games get pushed out the doors at release/beta way too early. Though, I can also imagine there's a lot of pressure from the Publisher/backer side of it as well.

Yeah, I've heard the same from the older source engine. I don't know about the new one though.

I don't mind it honestly, I know what I'm buying into if I do. I feel like the ones that are complaining are the ones who completely disregarded the risk. These risks even exist in completed online driven games. Blacklight:

I've never modded before so I can't speak too much on it. But knowing Valve, they're pretty progressive. I imagine they'll update it for ease at some point. Perhaps a change to the Early Access debacle as well.

Yeah, I feel you. I've seen mods like that in other FPSs that just scream advantage. They have a pretty balanced setup for both sides. My friends have complained about the process in the past as well, but it was mostly minor things. Getting your mod out there for high ratings can be tough as well.

I understand that side of the modding community. Yes, infinite new content can be created by a game's fan base through modding. I know two content creators, one has worked on DoTA 2 items and other for CS:GO. One of which even uses his work in his portfolio resume. The fact that they can create content and possibly

You're missing out on the fact that if the said skin/content gets to the marketplace, the content creator gets a paid share of the said item sold. I don't see why this is a problem. Valve opens a channel to let exceptional content creators make the things they love and they get paid for it. All the items from all

That thing was so tanky every match and could dish out the damage. It was a pretty good tourney all around.

Probably, but Blizzard always keeps things hush hush. They might announce their plans for expansions for all their games at Blizzcon in November.

Ehh, it's only $3. Pretty modest price for a DLC for what's being offered, at least in my opinion.

Oh damn, it's only a $3 add on. Time to scrub up and get back to ripping out every organ other than the transplant one.

They both shared the same problem, but that wasn't it. Both IPs slowly turning into a shoot em up action fest as a problem while forgetting where it was rooted from? Yes. Do I want to see these two great survival horror series turn into a generic action game that we already have thousands of when it clearly doesn't

I'm starting to wonder if you guys/girls discuss certain commentators at the office or over the phone. "Shiet, did you see Bob's gif on Brotilo's article?".

Here's my run in with Mickey Mouse.

There's the argument it's used to stabilize your landing so you don't fall over. There's also one for absorbing the shock of the fall between three limbs instead of two which makes no sense to us normal human beings since we'd break a leg/arm from a high impact landing most of the time anyways. Gymnasts seem fine