youhadjustonejob
youhadonejob
youhadjustonejob

I enjoyed the film, but I’d rank it right in the middle of all the MCU films. The one thing it has is the culture. Seeing black people have their moment, and the world building is great. But that’s it for me. And that’s not enough to sell me on a film being one of the best in a franchise. There’s just something

Sure a boat’s a boat, but the mystery box could be anything — it could even be a boat! And you know how much I’ve wanted a boat!

There should most definitely be an option to turn off the part where bosses pass on their ability. That’s just way too hard, and even if it’s the best part of the entire game, the people who simply want to enjoy the pixelart should be able to do so without having to play the vision of the creators. /s

But does/should it have an easy mode?

When people are calling a painting, play, book, or music difficult or challenging, they’re talking about its aesthetics or intellectual qualities. A book that was intentionally published in small print in light grey text on sticky paper might be accepted as an avant-garde art piece, but it would be unpopular as a book

This whole thing is pretty silly.

If a game includes/does not include the option to change difficulty, so be it. It’s up to the creator.

Its still 15%. Only on this website is 20% considered the norm, in the real world its 15%.

But it sure does seem like more and more things are asking for tips these day.

I’m on the side that doesn’t find Killmonger all that deep or relatable and it’s entirely down to his over-the-topness in every regard. Like, it sucks you lost your dad, but he was a shady arms dealer that committed high treason. He wasn’t exactly wronged. And it wasn’t exactly ‘white America’ or ‘the Colonialist

“One of the great things about Black Panther is how the whole concept of Wakanda subverts the old imperialist Lost African Kingdom trope...”

... until a dude who literally calls himself “Killmonger” comes in, defeats their king in single combat, and everyone in the futuristic utopia is just like, “Well, he’s the new

Whatever happened to Kulpa-bility?

What could be considered “predatory” pricing strategies coupled with exclusivity clauses is hardly a means for fostering competition.

I will never understand why anyone would want something like the Souls titles or Sekiro to have an easy mode. What would be the point of that? Sure, they have lore and story to experience, but those things are vague and confusing, and absolutely take a backseat to the gameplay. The difficulty and skill required

Huh, going to take an unpopular opinion here and say that outside of forcing Frostbyte, and more importantly not supporting it’s mandated use (and yes, that one _is_ huge), EA as a publisher didn’t, according to this story, take any drastic actions that caused this disaster of a development cycle. They perhaps should

...you’re reaching a bit. My reading of the article was that the direction for the game, aside from standard check-ins by upper management and those fucking stupid Frostbite and Live Service requirements, largely game from within Bioware.

When someone posts specific discussion topics about a game or a genre, I find those threads to be pretty good, by and large. Like Sekiro had a thread the other day and I’ve been really on the fence about getting it because of difficulty. It was really interesting to see the back and forth about the gameplay and how it

/r/Games tries to be a more serious forum for analysis of gaming releases, the industry and the like. I think it does tend towards that direction. However, it can be as reactionary as anything else. It happened when Battlefield V made its ill-fated debut, it happens really whenever EA releases anything (if the game is

Anthem! I’ll report back on the 1 Legendary item I got while playing. :/

Wait. I thought team loot pick up was a feature.