yantelope-old
yantelope
yantelope-old

@Ingram_AV_98: Man, I used to love rail shooters so much. But I think they are kind of unnecessary since FPS is so good now. I wouldn't mind seeing a Virtua Cop if it was an Xbox live game and only cost $10. That would be totally worth it, of course I'd have to find a light gun...

@Nintendo451: I'm going to assume this is directed at my discussion from yesterday. I loved turn based back in the day but now games are better and don't need it anymore. If you're going to make a strategy game then make a strategy game. If you're going to make an action or shooter or combat game make it that. I

Poor AI quirks that bug you.

@Guts4: I'm not complaining I was merely stating that 1 vs. 100 was late launching and I would think that MS would have capitalized on the success sooner.

@DoctorWhorrible: Strategy games have always been different from RPGs. If you're interested in strategy make it a strategy game but an RPG usually consists of paper rock scissors not Chess.

@Ueziel: I'll yield random enemies spawning in the wild. I just prefer the way that it doesn't interrupt your exploring like it does in a JRPG.

How did it take this long for MS to declare it a success? Honestly it feels like they should already have new shows out now.

@mabadaba: Chrono Trigger didn't have random encounters like Final Fantasy, that aside. I am mainly referencing current games like The Witcher, Mass Effect 2, Fallout 3, Stalker. Games where you can have an involved story, quests, leveling, accomplishments all without the tedium of random encounters and all with a

@Cerabret100: Yeah, I eventually gave up on stalker. I guess to make the analogy complete you would have to make multiple trips because if you pick up more than 3 objects you can't walk without falling over.

@mabadaba: I'm making a broad generalization but I'm more pointing at the stubbornness of the genre to adapt. Sure some people still find it fun but can you tell me why on earth you'd want to keep random encounters and to a lesser extent turn based battles? What's the advantage?

@Pheermee: ha ha, point conceded, although some might argue that fighting your way through the rabble in walmart qualifies.

@Ueziel: I'm not flame baiting. I used to love JRPGs. I have tons of them. I bought tons of them for the Xbox 360 then I realized I don't play any of them. I don't dislike them they just aren't as much fun as the other games out there now. Technology has progressed in games to where I no longer see a need for

Oblivion, Fallout 3, Stalker and all WRPGs are basically like a trip to walmart. You have to make sure you have everything you need to get on your list before you go. It takes a while to get there. once you're there you want to minimize your trips back and forth across the store so you're constantly checking your

@jalagl: KOTOR is a good example of a modern RPG without the random encounter crap. It's sort of turn based but I'm more reffering to the "attack, magic, defend, item" system.

@mabadaba: Sure, for nostalgia's sake make some classics but don't pretend that they are still as fun as they used to be.

@Chrysolite: I've offended the grumpy old gamer.

@Kobun: Sometimes the interactivity is in the solving of puzzels or crimes than it is in the actual controlling of the characters. Adventure games are nothing new so I don't know that it's fair to level this criticism at Heavy Rain and not Monkey Island.

@rizo536: Star me and then it can be me.