xredxxwolfx
xRedxxWolfx
xredxxwolfx

Is there no timidity rule? I understand a hit and run strategy, but must sitting on the edge of the stage and not enganging at all is different.

That is fully possible. I'm not sure they have really talked about how the whole system, and buying will work.

Well my main point was that it might make people more willing to accept a always online system with games you can’t share, when they weren’t when Xbox one came out.

Steam has their account sharing thing, and alot of games can still be played offline after it’s been downloaded. My wife and I use to do that with the games. We would play at the same time on different computers, just with one of us in offline mode.

It could be awesome for games live civ, or total war. Strategy games that require alot more processing power then people think, but don’t have fast game play.

I dunno about the price point, but the lack of a physical box I think will be a factor. Just that small change I think will have people looking at the whole thing differently.

There’s a big difference between feedback, and hostility. The community manager’s reply was to a very long, post that did a good job at being constructively critical, and even prefaced it by acknowledging that there are people on the other end, and that he was going from a place of good. Unlike some comments that call

I have to agree. My only issue with the loot is the lack of any real increase in drops from Grandmaster 1, to 2, while there is a massive jump in difficulty.

I don’t know if it’s because patches have to go through a 3rd party like Sony, or Microsoft, but the real issue is how long it’s taking to get each patch out. These are he same issues evey MMO/MMO style games has, only it seems like the older, PC ones, would pump out patches and fixes daily.

Been bouncing between Anthem and Battlefield 5. Which is kinda funny cus I don’t normally go for online games.

This reminds me alot of the first Warch Dogs game. At E3 they pushed a different kind of 3rd person, open world game. The trailer focused in hacking, had no gun play, and looked amazing. But when the game came out the visuals were clearly down graded, there was a heavy focus on gun use, and the game was far more

Careful, your post might end up on his blog.

Gail sounds like a wonderful person, who is lost, and in over her head. With no one to trust, and without someone like Gary to, for lack of a better phrase, ”pull the trigger”, she is stuck in a rut.

Im sure they have worked out afew tricks to make it work out ok, but they did have to put out a extra plug in for the Wii mote because it wasn’t accurate enough for alot of games. So, half baked ideas aren’t completely new to Nintendo.

I tested it out myself. Felt like the level 1 assualt rifle was hitting just as hard as my level 45 masterwork marksman rifle. But the marksman is a 16 round clip, semi auto, while the assualt is a 40 round clip, full auto.

In the case of GTA, running over people with a car isn’t the point of the game. While rape was literally the point of Rape Day.

Id say it’s far less about “low standards” and much more about “low free time”. Games like Anthem and Destiny are just much easier to play for an hour or two at a time, unlike “true” MMO’S that can easily become like 2nd jobs, especially for end game content.

You can't buy weapons with microtransactions in the game. It's all cosmetic stuff like paint jobs and emotes.

I think Fallout has gotten so much bad press because all signs pointed to it being good, and it was actually something people had been asking for. While Anthem came abit out of left field, was a new IP, and wasn’t something anyone had asked for.

Generally speaking I think the “Studio X is only good at making Y games, and sucks at Z” is a bad argument. Sure, many studios have a style that they favor, but the tools and people change over the years, essentially for a place like Bioware, and or Rockstare, that actually has multiple studios around the world