xion1992
xion1992
xion1992

Backwards compatibility is never natively going to happen. The control schemes are so vastly different that in order for a game to be made compatible the developers would need to patch it specifically for the vr2 control method.
People forget how jerry rigged psv1's controls were.

At the very least, the rest of the season pass is supposed to be more of the same. Each one is a new mirror with the final one also having a new class.

The astrologer has been fantastic once you get more spells. Carrion Slicer is a fantastic early game merle range spell that does good damage and costs very little FP

Fuecoco is definitely a pepper not an apple. Possibly a ghost pepper at it’s final evolution, but at least a chili pepper at the moment.

Fuecoco is definitely a pepper not an apple. Possibly a ghost pepper at it’s final evolution, but at least a chili

Based off what I saw there, I have to imagine that the community will find a specific car that works best.

My dad used a cheerio taped to the screen

I was of the same opinion until I tried the various 60fps modes on ps5 games. I noticed I was actually better at the games because of the increase in fps, which in turn made me enjoy them more.

I’d love to see something that translates roughly to something like Gundam Build Fighters.

Nah, it’s more of an indictment on the game itself and the decision to launch it when they did. It launched with practically zero fanfare, was met with mediocre reviews, and had too much competition in lunch window space for it to make any headway.

Interesting that the saints row III remastered website doesn’t list it (that’s where I went to confirm)

Is there going to be an article on this every time a ps4 game gets a ps5 version? It's been the exact same process for all of them unless the publisher/developer holds a copy of your save data on their own servers (AC: Valhalla, Fortnite, etc.). While definitely annoying and inconvenient, it's nothing new or

There isn’t a PS5 version. Just the ps4 version running via backwards compatibility on PS5.

Once I realized the shield dash and lance strike (haven’t unlocked them in the main game yet, so I’m not sure what they’re officially called) can be used as movement abilities as well, the whole challenge changed for me and became a fun puzzle rather than frustrating.

I love Nomura’s designs typically, but this is just Roxas cosplaying as KH3 Sora.

Now imagine that immersion being taken up a notch. When you pull the trigger to accelerate or break it mimics the slight resistance when using them in your own car. When your tires lose grip, rather than just vibrating, the pressure you were putting on the trigger suddenly causes the trigger to compress completely.
The

I dunno, at least it is better than the launch lineup of Knack and Rezogun.

You underestimate how confused the average non-gamer consumer can get.
This statement will be followed by, “Do I need 4k? What is it?” or, “Wait isn’t this an xbox? Why are there two Xbox X’s and S’s? What does the S stand for?”

Wrong as well. Some animations for takedowns are behind a paywall, which is purely cosmetic as it does not change the damage output of the takedown.

Also false. Maybe you should research before trying to comment on a games practices. They’ve made it extremely clear that the only things behind premium currency are purely cosmetic (skins, emotes, banners). Everything else is unlocked via gameplay. Even the battle passes for the characters only unlock cosmetics and

What about with a white case?