xilefian
xilefian
xilefian

What I personally found amusing is seeing all the people praise this FMV as “real time demonstration of PS4's graphical power” (yeah PS4 specifically despite it being on XBone also?) and they were making comments about it not being as good as the source movie due to PS4 texture budgets (again, PS4 specifically??).

Got as far as to realise it's not as good an idea as you'd imagine so I dropped it.

I started doing a similar project but with Link’s Awakening many, many years ago. It doesn’t look as good as you’d imagine - so I dropped it.

There is a detailed way to start migrating components to a native compiled language within the Java implementation via JNI. I’ve discussed this a few times, what Mojang can do is start writing the graphics renderer in C/C++ as a JNI module and use that in the Java client. The server (includes single player) can be done

I come across a number of indie FPS games like this, so to me this is much like another “fake ‘8-bit’ platformer” - and those annoy me too.

The first time I had my hands on the Switch I immediately moved it to portrait mode to see if the OS responded and when it didn’t I was rather disappointed. It says a lot about exactly the type of product Nintendo wanted the Switch to be, and very swiftly crushed my hopes that it would have an Apple App-Store style

Not very authentic to the type of games it’s trying to emulate. You see this fairly often with developers who lean on a style to make up for an almost zero art-budget. Nothing wrong with this, just disappointing from an artistic perspective (a missed opportunity).

Reminds me of some of the poor character model imports in Source Film Maker videos. I bet they used a single material profile for the entire character model here, skin and clothes.

You know, that doesn’t actually look that bad as a solution. People discuss with me fairly often the idea of using more “imposters” (2D assets in-place of 3D models) with stuff like video streaming for animated stuff. I can imagine this working fairly well for animals sitting still, such as a dog.

It is my personal belief that humans have evolved with their cultures in a way where we aren’t slaves to hormones and nature any more and men and women are more similar in how they behave and think than we currently believe.

The massive amount of gender conditioning our societies do will end up pushing a small number of people into extreme sets like this where their gender ratio is overwhelmingly one sided.

If I were to vote for any game it would be “Star Ocean Blue Sphere”. I think it’s a Game Boy game that not enough people know about - probably has some of the best pixel art on the GBC that I’ve seen. It’s a pretty good Star Ocean game on the go, in my opinion.

Deviantart should probably step in and start trying to big up their platform about now

I am rather impressed that Epic didn’t know dance moves/choreography can be copyrighted. I would have expected such a large company to have a legal team that would notify them of that and I would have expected them to license or pay the creators of these dances what they are owed.

VII is receiving a remake, IX is too good, VIII is divisive and does not currently have a modern port so would probably be a good choice.

The person who gave the evidence has personal grievances with GDQ, they were the person who was banned for wearing the Maga hat and has previously been called out for using homophobic and racist slurs, so I’m actually understanding of GDQ pausing for a bit on this one and requesting more people come forward with

This has actually ruined my evening. I’m so angry at Goose, I thought better of him as someone who had supposedly learned his lesson on how not to be an asshole, and yet he clearly has a ways to go to improving.

Trespasser is one of the most important games to have been created in the games industry. It’s one of those games that had a ripple effect down the line for other game studios. Valve and CryTek to name two, and of course the entirety of Xbox.

People hate me saying this, but I am sticking with it still: Gamers should not care about what “game engine” their games are running on. Care about the game you get to play: Is it fun? Are there bugs? Was it worth the money?

Using score as a metric is the most obvious thing to do for an AI, but it’s not actually how humans operate otherwise we’d all be exploiting games to rack up crazy high scores without ever progressing.