Obligatory Ultimate Skyrim
Obligatory Ultimate Skyrim
Yes that’s something I’ll say is nice. Walk through first time and everything is quiet, walk through second time and is a battle field.
I don’t think I’d ever call Halo flawless when you walk past the same structure repeated 3 times because of hardware constraints on the original Xbox.
Oh man I love the first Half-Life. Being alone in the facility, feeling like you’re being hunted, it was awesome. Half-Life 2 felt like you always had people around you to help you, didn’t feel like the world versus you as much as Half-Life 1.
“Half-Life 2 (which I’d be happy to argue is a bad shooter with a poor story)“
People will defend where they chose to put their money, it’s a human condition.
“Not sure what you mean by revamping cry engine 3 for double precision. That doesn’t even make sense.”
Actually the move to 64-bit with SC was about the floating point precision; Cry Engine uses 32-bit floats for everything, so it wasn’t suitable for rendering (or even simulating) large spaces (such as outer-space) as accuracy issues would start to arise when you move too far away (if you want an example of this in…
Oh jeez I grinned.
Eh? I’m still at the first tavern.
I’ll call it a scam if it never gets released, however this is one project I didn’t support at all because of the way it was presented; it was literally a series of promises being marketed, rather than any proof or any kind of road map.
Really is not a mess. Could have been a heck of a lot worse (GTA IV).
I like this choice and support it entirely.
I don’t think anyone would call the Tomislav the HWG’s beloved, signature weapon...
Not sure I was ever comfortable with Odin Sphere’s art style. Seems unsettling for my eyes.
This is probably the smartphone Nintendo shouldn’t make...
If the streaming went the other direction then I would have considered buying an XBone. As for right now; no thank you.
Games are still using 30 FPS?
I’ve always been impressed by the Terminal Doom mod for Doom 3, which uses the Doom 3 interactive surfaces as an interface for a Doom client (probably the most under-appreciated feature of that game, a good candidate for the most under-appreciated feature in the entire game industry).
Mips is power efficient and by 2005 was very well tested for durability. The lower clock would make it safer too. Less things can go wrong with it.