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I should have said, "The reason the Wii failed core gamers."

Ehh, I doubt it. There's more to why the Wii failed than just having the motion aspect. It failed to attract strong third-party support and it was underpowered so games had to be made specifically within its constraints. The Xbox One doesn't have those same constraints.

But Gamestop IS part of the used game industry. They're definitely the face of it. They're the ones that are very publicly making hundreds of millions of dollars off of them. It's not just Gamestop, but Amazon and Best Buy also. I think if used game sales amounted to me and you selling our copy of a game privately

Speaking of profits, it's amazing that one of the battlegrounds of the policy blowback was the used game industry which is notorious for ripping off gamers by offering meager trade values and then marking up the prices by a ridiculous margin.

Another company forced people to buy their motion based controllers with the option to get classic controllers and it became the greatest selling home console of all time. You're not going to be forced to use the Kinect. It'll just be there. Just like some people's Wii-motes. If it's not for you, don't buy it, but if

The thing is, we're moving to an always connected digital future. We can embrace it, or we can get left behind because that's the direction these companies are going; they've both said it. I'm not saying there won't be potential issues because that will always be a concern. However, I'm not willing to slow innovation

The thing is, the only time the software requirement to have the Kinect on is if you are using the console. If you're not, there's nothing preventing you from disconnecting it completely until use, or like somebody else pointed out over at ign, put some duct tape over the camera. Tap an ear plug over the microphone.

Then stop pretending it's a problem unique to the xbox one and kinect. Why aren't you people also complaining about the cameras in the Playstation Vita? Or the Nintendo 3ds? They're both connected devices, without an option to purchase them without the cameras. What about phones and tablets? All of them are

I wish I had a nickel for every ignorant poster who still thinks the kinect is always on and listening; I could buy both consoles and a high-end pc rig. Listening is it's default state but can be completely disabled. Power can be killed to it completely. It's your choice.

They're definitely leveraging the Vita as their second screen device, but I think that there will be tablet/phone apps for individual games. The Division, I think, will have downloadable apps for both systems. Sony has been a little quiet about plans to integrate phones and tablets over the Vita, but it sounds like

The thing is Sony can do the same thing, and likely will have to as it's well known that their endgame wasn't much different from what microsoft was leading in with. All of Sony's promises were based around disc games and they are actively pursuing a digital future. They're tip-toeing into it with the ps3 game

Wrong, accounting for inflation they should cost almost $70 now. Even cutting out physical production/transport would only save about $5. Cut out the publishers and then you're talking. They get almost 40-50% of the cost of the game.

Operative phrase: "up and down". Meaning it wasn't 13 days of continuous outage. Just problems. PSN down completely from 4/20/11-5/15/11.

Hopefully this clarifies it a little: if I buy a game and give it to you when I'm done you don't pay a fee. You take that same game and give it to somebody else now there's a fee. The first time it's handed off it's "gifted" and there won't be a fee to activate.

Actually, almost 10% of the money from a game sale goes to the platform; be it Sony or Microsoft. It's more like 50% if they also publish the game. While that means it ranges from $6-$30 it still means that every time a game is pirated they lose money too.

The fee only applies in very few circumstances. Trade and buy used from authorized retailer: no fee. Give your game away permanently to somebody else: no fee. It's only after somebody tries to give away a game more than once that a fee is incurred. It also sounds like that potential fee decreases the longer a game has

The potential of having so many people downloading new games like halo is both valid and invalid. If games go full digital that could become an issue. When the game is bought on a retail disc it's installed from the disc; not the servers. At this moment given how little is actually purchased straight digital too much

Two things:

Remember, Microsoft isn't doing all of this based on where xbox live is now. They're growing it to handle the additional stress. It's been planned for, or they wouldn't have mentioned how many servers they're increasing live to.

I never said it doesn't ever go down, just that it doesn't go down for more than 24 hours. Since you only have to check-in once a day, for an insignificant amount of time, unless the servers are off for more than a day it doesn't matter.