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Isaiah Bradley
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It looks really different, though. The segments appear to have been greatly reduced.

It isn't better for FPS games...but that just goes to show the domination of Call of Duty on the gaming populace. For almost any other game, the stick placement is largely irrelevant (except fighting games).

Oh I know. I can predict 50% of the comments when the PlayStation 5 is announced in 5-8 years too "PC Master Race".

I don't think it's a matter of wanting us to own anything anymore, but taking advantage of technology.

A lot of us hoped that they were...probably projecting the hopes and dreams of the gaming community ;)

I would agree, except that the control stick placement is just fine and has been for the better part of nearly two decades.

I'm happy they retained the stick/d-pad position.

No. This controller still reigns supreme for fighting games.

One* touchpad.

Not that you made that assertion, but there have been plenty of people tossing about all sorts of statements — I would hope that they would read our thread and gain some insight, since this has been a lot of fun chatting back and forth :)

I think the days of backwards compatibility as we know it are over.

Sausage Festival*

Cursory glance at VGChartz and Wikipedia (I know) has the difference in language.

I think that's a reasonable conclusion to make.

When I lived in my old apartment I wired my PS3.

How does Dead Space compare to Resident Evil?

Zeus Alive! Thank the Gods you were fooling with me. I was like no...on Kotaku? A zealot? NOOO.

I think software sales talk about the attach rate and replayability, however. Hardware sales are great, but if you're not making any money off of software/licensing, then you start to take a loss, or at least see decreases in revenue like Nintendo started to toward the last quarter of the Wii's lifecycle.

It goes a lot deeper than that. Watch_Dogs for example is being developed on next-gen development hardware and then will be "downported" to Wii U, PS3, and Xbox 360.

It's an x86-64 CPU, which is good for developers. The architecture is really dev-friendly and hopefully will bridge the gap between consoles and PC game for a while. Which is good, because it means everyone wins.