Wow. What a shit dad.
Wow. What a shit dad.
Lol. Hockey.
Season ticket holder here. I use the term “season” loosely.
Yikes.
Purrfect picture.
Great season.
So I’m a jerkass for not enjoying women’s college basketball?
That would be simpler, but without Oculus knowing specifically why a developer isn’t uploading content using Oculus’ services, it defeats the purpose of trying to make them realize their policy is counter productive and that a chance to the TOS is desired. If not required in order for future content to be developed…
I don’t own an Oculus, so I don’t have access to their TOS.
Historically, the most popular and successful games and applications, have rarely been the first releases for a given platform, when speaking of platforms made after 2000. There have really only been a few exceptions to that trend that come to mind.
I see your point, but this isn’t about whether they “like it or not”. Its about owning the rights to intellectual property created by you. And when there is a platform that claims ownership over your intellectual property, that’s when a developer will have an issue with moving forward with a technology. And as I said…
For certain.
I agree with that for certain.
That does not, in any way, shape or form, change what I said.
You fail to recognize the fact that there are other platforms for which to develop for.
Not sure what that is suppose to mean. Developers have all the power to hardware. If no third party is willing to develop, it’s left to the hardware supplier to develop or outsource out of their own pocket. And I’m pretty sure we all know how well that works out.
Who’s up in arms? I merely voiced a simple solution to developers if they don’t like it.
It’s simple. Developers just have to boycott developing anything for it until the TOS is modified. Ultimately, developers have the power this early on. Unless Oculus is willing to tank their product through the stubbornness of not coming to terms less... Greedy.
Let’s not jump to conclusions.