wonko-c
Wonko-C
wonko-c

What are people seeing here? Aside from the resolution decrease, this thing looks nearly identical. It even seems to have the shaders for the ink extra touch that was on the PC version of SFIV.

@Ditchdigger: your second paragraph is exactly it. As kids we could play the same thing for hours and never get tired of it, also I remember reading a videogame magazine with encouraging messages as: "videogames are fun because they're challenges, the greater the challenge, the more fun you'll have". As a kid I took

@Jeremy Goldstone: That's actually how I described the Justin Bailey code when I was a kid, LOL.

@Daniel Green: You know you can use any controller on PC, including a 360 controller.

@Diamond Sea: I'm loving it so far but I feel it's scaled down to fit the PSP format, with the small multiple areas per level and 6-person squad limit. The battles don't feel as epic, and having to use the same scenarios for different missions makes it feel a bit repetitive.

Wow, Monster Hunter is the japanese Call of Duty: No matter how many sequels they release, people will still gobble them up.

@Red_and_Dead: Even if I don't get into a character's "shoes" I have to admit that my personality is what decides their actions and conversations, be it male or female.

@Red_and_Dead: For realz? I always think of the character I control as the "actor". I'm just the director.

@mad102190: I was just trying to make a point that console wars are silly.

@pupaboy3: Superior because it is so much easier to pirate than the 360?

Why is the japanese version dual-audio and the american/european isn't?

@xilefian: Actually it looks a lot more like the day levels from Sonic Unleashed, which I remember excited a lot of people until they showed the dreaded werehog.

Too bad no real confirmation that the D-Pad is good now. Now I'm suspicious they didn't fix the real issue with the dpad.

@Mystyr_E: You honestly saying that QTEs actually give you time to look down at your controller? I memorized the buttons so I don't have to look down and still tend to miss sometimes!

@Saiwyn Hy: It's pretty early because this probably is like the 20th time the game development was started from scratch, most likely less than a year ago.

Perhaps I'm not in the best position to say this (I've only played 2004's Duke Nukem: Manhattan Project, and it was fun), but: ¿What will make this game different than the other FPSes out there?

@Boom!: He meant game of the year material, obviously.