But if they just submit stuff, it's not a game. This is a game, which are fun. You should look into games, you might really like them. There's this one great site - kotaku.com - that covers them. Check it out!
But if they just submit stuff, it's not a game. This is a game, which are fun. You should look into games, you might really like them. There's this one great site - kotaku.com - that covers them. Check it out!
I can't wait for the iOS version, it sounds like a lot of fun.
The woman who had the adventure of doing something exciting that could never otherwise be motivated by rational daily behavior and will never forget the experience?
I don't play MMOs, but the whole idea of gold farming has always struck me as either a necessity of bad game design (a big part of the game is something people are paying extra to avoid?) or cheating (claiming to have earned something through effort that is actually the accomplishment of another). So for me, I see…
A discount isn't so easily within DICE's power. Discounting software affects the publisher, it affects in-place agreements with distributors and retailers, and they'd have to figure out compensation for those individuals who have already purchased whatever is going to be given away for free or at a discount. That's…
I'm sure they're open to the superior alternate suggestion you're going to make any second now.
Yup. The problem is an economic one. If financial incentive exists then it will ultimately drive development to favor revenue over gameplay. This is the core problem with all F2P and DLC decisions. I'm not saying there can't be exceptions where a studio avoids the pitfalls, but most will not.
That's a sound argument for many things in life, but this is not one of them. You should not invest more in labor value than the value you receive in exchange for it. However, you can't argue that a customer playing the game they bought is investing his labor. Playing is the point. Cars are part of the currency…
Remember when brands were trying to squeeze money out of game publishers, then Gran Turismo made them realize that they should help get their cars in to games because it was better marketing than they could create on their own?
It's also a dumb thing to say on the face of it. As an officer he should know that the law inherently recognizes that there are different classes and scales of theft ranging from minor misdemeanors to serious felonies. That he didn't try to hide this would also argue for an innocent frame of mind (ignorance of the…
ROE are much more restrictive when a blonde white girl is downrange.
Are you sure that the Border Collie she wants isn't the American Girl toy one that is Saige's pet? Just sayin'
I don't care much for Yas Marina, but let me play Devil's advocate for a moment. If next season is anything like this one was, I'm happy to have Abu Dhabi at the very end of the season when I fully expect the championship to have already been long settled. I really like Interlagos, so I'd like to see it moved up…
Yeah, we got it. You don't like how they finished it. On the other hand, they're hardly noticeable at all when you CLOSE THE DOOR.
If he's cheating then why did he consistently do so much better than Webber?
Even in the worst example, it's still a lot quicker than driving to a store, buying the game, driving home, and installing it from disc. That said, Microsoft should really optimize their games for quicker play to be competitive.
But they already have a mechanism for selling cars: DLC car packs, which actually function as value-added and are something they can tout about the game. I'm not sure how much this news is going to deter serious console racing fans, but it will certainly get bad enough word-of-mouth to affect sales to other gamers. …
Of course, how would they know that since the only maps they've ever released as DLC were ovals which aren't going to be very popular with Forza fans or representative of what they are likely to race. If they had made a Monza/Zandvoort/Monaco pack that did poorly, then I'd take their prognostications about map sales…
Forza has always had all of the cars available to use outside of career mode. According to this, free-play mode no longer works that way.
The lack of tedious grind in Forza and immediate access to EVERYTHING in free-play modes was always one of the things I preferred about it versus GT. GT, for all its strengths does tend to make advancement feel like work rather than play. Forza did not need to go down this path. Why did they mess with things that…