"I don't want it to be about execution."
Yes. So much.
"I don't want it to be about execution."
Yes. So much.
Okay so, I have to admit I didn't watch up to 13:14, this explaining that. I'm... a little ashamed of my poor quick judgment now.
You, sir, have my full attention and eventually, hopefully, will have my money.
Hey! Developer here. Yeah, Antichamber is a huge influence on the game, as you can probably tell from the aesthetics. I do hope to create something different from Antichamber (since what's the point of repeating something that already exists), but definitely hope the end product will be similarly powerful.
Looks super interesting. I like puzzle games; if they can find a way to add a nifty narrative hook- which is what took Portal from cool to what it became- this could be quite a hit.