willychyr
Willy Chyr
willychyr

I'm planning on releasing a video in a month or two that wills how off some of the more advanced mechanics. It won't go too much into the architecture of the spaces, as I'd like that to be a surprise when you're playing the game, but it will give you a much better idea of the kinds of things you can do and the places

Oculus Rift is definitely something I'd love to add for the game. I think it would work super well. At the moment, I'm just focusing on getting the mechanics right and working on the design of the levels, but once the game is closer to completion, I will look into adding Oculus Rift support.

Hey, no worries :) I'll be releasing a short video in the next few months that will demonstrate some more of the stuff you can do you in the game when you begin to extend the core mechanics.

I've actually never heard of House of Stairs before, so the game didn't draw any inspiration from that. However, it sounds like something I should really check out.

Hey TheMidgarian: Willy here, the developer. I understand what you mean about the core mechanic seeming basic. That is intended in a way. I want the core idea to be simple so that it's easy to understand. However, it's the applications and consequences of that simple idea that become really complicated, and is where

Thanks, Jimer Lins! This is Willy, the developer of the game. I did take a lot of inspiration from Portal early in the design phase, but I think the game will be very different. This is not to say there won't be a narrative or anything, but just that I hope to accomplish what Portal did, without necessarily

Thanks! Developer here. I mentioned it in another thread, but yes, Antichamber is a major influence, in both the aesthetics and the design. Ultimately, Relativity will be a very different experience, as there is a much stronger focus on the core mechanics. I think the best way to say it would be that whereas

Hey! Developer here. Yeah, Antichamber is a huge influence on the game, as you can probably tell from the aesthetics. I do hope to create something different from Antichamber (since what's the point of repeating something that already exists), but definitely hope the end product will be similarly powerful.