weirdphil
The Great and Powerful Candlejack
weirdphil

There are a bunch of idiots, friends even, out there who will buy Alienware simply because of the name. I would point them at cheaper, more reliable options, and they would spring for an Alienware laptop that runs great for about a month because it overheats and then nothing runs on it at even the lowest video

Alcoholism is hereditary? I dunno, it all sounds like excuses and pity to me.

"SNES" classic.

Don't be fooled, guys. He hasn't covered wars yet.

With enough comments, we could bump this to the top.

Tentacle Crepes. Sounds good to me.

This isn't new. People do this all that time. It's a trend called "I don't want my fucking picture taken, go away". This bear just wants his privacy and here Harumtamu is, making fun of his social fears. I hope Japan feels happy about this.

I loved the game, and never once did I call it a failure except in reference to Square Enix. Square Enix didn't like Tomb Raider... They also weren't happy with Sleeping Dogs or Hitman. Don't shoot the messenger. :P

It fell about 2 million short of their projected sales. Again, I love the game, but this is Square Enix saying this.

Looks like PC Gamer already asked, and all they got was a resounding "Ask again later".

I started most encounters with stealth kills and would try to get in as many melee kills as possible. Even during that spoiler bit of combat that happened before old man spoiler spoiled himself, I favored bow then melee over firearms because retrieving arrows after fights appealed to me over noisy guns that would

Felt like AA in the sense that it was very metroid-vania-ish with smooth combat and heavy on exploration where equipment upgrades allowed you to explore previously unreachable areas. At least to me, it felt that way.

Now that I've run through my twitter account I can say with confidence I finished Tomb Raider in 10 hours. AA was probably closer to 6 than Tomb Raider was. I did say "roughly". :P

Oh believe me, I enjoyed every second of them. I didn't get sleep until about noon-ish. I'll go back to them later for the optional puzzles and tombs and all that, but the blood was pumping going from one firefight to another. I even had time to joke that I was playing Bad Luck Brian: The Game, the way the story went.

As far as the regular version goes, I picked it up super cheap on Steam (less than $10) and it played like Arkham Asylum with a bow. It's not bad. Completed it in about the same length of time I spent on AA, roughly 6 hours. As far as this Definitive Edition, I'm kinda in the same boat as you at this point.

I can agree to that. I picked it up on Xbox in May and PC in October. Aside from the broken promises of co-op, it's the best zombie survival experience I can think of right now. Obviously is missing hunger, but the whole fact that the characters become too tired to be effective makes up for it.

The Persona games are great and don't require any prior knowledge of the prequels since they are kind of their own thing, much like Final Fantasy. Persona 3 Portable on PSP was my first real Persona experience, imo, even though I had previously played Persona 2: Eternal Judgement on PS1.

From the demo, I feel that Bravely Default is the first true Final Fantasy game we've gotten in a long while, and it's not even called Final Fantasy. The four heroes, the job system, the spells and items, as long as Final Fantasy is going for flashy, linear, movies, then Bravely Default appears to be picking up what