I personally thought Syndicate (2012) had a very clean and polished HUD that went hand in hand with the game’s cyberpunk and corporate aesthetic.
I personally thought Syndicate (2012) had a very clean and polished HUD that went hand in hand with the game’s cyberpunk and corporate aesthetic.
Makes DOA look tame by comparison.
You had my curiosity. Now you have my attention.
I’m curious!
I only wish there were more games like it. I personally think that combining anime with FPS mechanics can make for a memorable and fantastic experience when done right.
Shogo: MAD was an incredible game. I’ll even go as far as to say that it’s the PB & J of video games (anime + FPS = awesome).
Trust me, the gunfights would not have been as gratifying had the environments been larger.
Shogo was freaking amazing.
Shogo: MAD was the perfect love letter to fans of shooters and anime. It’s still one of the most unique FPS games I’ve ever played.
It’s odd because F.E.A.R. had everything to compete with other AAA FPS titles like Doom 3, Half-Life 2, and Far Cry. And I’ll say it again: when it comes to pure shooting and sheer fun factor, no game quite does it like F.E.A.R..
One minute, you’re being chased by a creepy little girl with the kind of psychic powers that’d give Lucy from Elfen Lied a run for her money. The next, you’re unleashing your inner John Woo and turning Replicas into clouds of red mist with your shotgun.
Few things can beat the satisfaction of pinning your opponents to walls.
F.E.A.R. is undoubtedly one of the greatest FPS I’ve ever had the chance to play, and it still holds up 10 years later. The AI, gunplay, and atmosphere remain peerless, and that’s a testament to the quality of F.E.A.R..
If you’ve got time, please check out my retrospective article on F.E.A.R.. I promise that you won’t be bored by it:
Holy moly!
Atmospheric tension can be a really effective tool for creating a spooky game environment. That’s something I covered in an article I published a while ago:
A Deus Ex-style RPG/shooter hybrid would definitely do the GitS franchise justice.
I was going to mention that, but it seems you beat me to it!
They truly look the part, which is especially important in a great first-person shooter.
Remarkable work!