watfen64
Watfen64
watfen64
May 22 2019
1

I’m the sort of feller who enjoys rooting for the underdog, with Deadly Shadows being a good example of which. I still come back to it whenever I need my dose of atmospheric bliss.

Mar 8 2019
1

Thank you kindly for the compliments. I’m thrilled to hear that the piece proved helpful for your purposes, especially on such a red letter day. I hope more folks will echo that sentiment of yours, and that the creative industries will dish out more female characters worthy of remembrance and praise.

Mar 7 2019
1

Very proud of my International Women’s Day contributory piece on female characterization. Hope y’all get something useful out of it for your creative purposes! 🙂

Mar 2 2019
1

The waiting game. Expecting some folks to get back to me regarding an opportunity I’ll divulge in due time. ;)

Feb 12 2019
3

As someone who formerly worked in the (AAA) game industry, I can safely say that such a venture is no place for artistic individualism. I’m eternally grateful that my creative writing niche isn’t just limited to a single medium.

Jan 30 2019
1

If you’re reading this, let me know what y’all think of my “Spread Your Wings” write-up. Decided to shake things up by adopting a less formulaic approach to structure compared to my other articles. 🙂

Jan 24 2019
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While I admit that I would take dark humor over other forms of humor any day of the week, I believe the right choice was made for this here scenario. Bathos is a pervasive issue in sundry Marvel productions that have robbed them of some much-needed sincerity, something that Black Panther and Wonder Woman (DC flick, I Read more

Jan 17 2019
2

Thank you for the kind words!

Believe it or not, it only took me three days to pen the whole thing. My other design articles, by comparison, are usually a week in the making, what with all the example-gathering and research I have to do.

To answer your other question, I’ll admit that the Atomic Heart post stemmed from a Read more

Jan 16 2019
1

A slithering blob of water gallivanting in the air! :)

I wholeheartedly agree that jump scares are second-rate compared to the creative toying with perception.

Jan 16 2019
1

Glad to see my Atomic Heart piece on this here roundup. Even Mundfish (the game’s developers) were quite fond of it.

Dec 13 2018
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Thank you kindly for the compliments! Looking back, it’s fair to say I could’ve dialed down the arcane terminology. I concur on that front.

But it did get id’s attention. That’s all I’m going to divulge. ;)

Jun 22 2018
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Prague certainly had that lived-in aura I seek in my virtual cities. I actually talked about Mankind Divided in my environmental storytelling article which I published exactly a year ago.

My only caveat with it is that it lacks dynamism in some of its macro and micro details (e.g. static time of day unless you Read more

Jun 5 2018
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an article with some (very good) points to make about human psychology Read more

Jun 5 2018
1

Been a while since I posted something, so it’s nice to see my latest piece on there! :)

May 22 2018
1

You hit the nail on the head with this one. The answer is... not really, as far as I know. Because of specific experience goals and/or limited development resources, monsters can only embody so many of the characteristics I’ve described. Read more

May 21 2018
1

Oh dear, is it the length and/or placement of pics?

Jul 6 2017
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Sure is. Thank you!

Jul 6 2017
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Heh heh, thanks!

Jul 6 2017
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Thanks buddy!