I’m the sort of feller who enjoys rooting for the underdog, with Deadly Shadows being a good example of which. I still come back to it whenever I need my dose of atmospheric bliss.
Thank you kindly for the compliments. I’m thrilled to hear that the piece proved helpful for your purposes, especially on such a red letter day. I hope more folks will echo that sentiment of yours, and that the creative industries will dish out more female characters worthy of remembrance and praise.
Very proud of my International Women’s Day contributory piece on female characterization. Hope y’all get something useful out of it for your creative purposes! 🙂
The waiting game. Expecting some folks to get back to me regarding an opportunity I’ll divulge in due time. ;)
As someone who formerly worked in the (AAA) game industry, I can safely say that such a venture is no place for artistic individualism. I’m eternally grateful that my creative writing niche isn’t just limited to a single medium.
If you’re reading this, let me know what y’all think of my “Spread Your Wings” write-up. Decided to shake things up by adopting a less formulaic approach to structure compared to my other articles. 🙂
While I admit that I would take dark humor over other forms of humor any day of the week, I believe the right choice was made for this here scenario. Bathos is a pervasive issue in sundry Marvel productions that have robbed them of some much-needed sincerity, something that Black Panther and Wonder Woman (DC flick, I…
Thank you for the kind words!
Believe it or not, it only took me three days to pen the whole thing. My other design articles, by comparison, are usually a week in the making, what with all the example-gathering and research I have to do.
To answer your other question, I’ll admit that the Atomic Heart post stemmed from a…
A slithering blob of water gallivanting in the air! :)
I wholeheartedly agree that jump scares are second-rate compared to the creative toying with perception.
Glad to see my Atomic Heart piece on this here roundup. Even Mundfish (the game’s developers) were quite fond of it.
Thank you kindly for the compliments! Looking back, it’s fair to say I could’ve dialed down the arcane terminology. I concur on that front.
But it did get id’s attention. That’s all I’m going to divulge. ;)
Prague certainly had that lived-in aura I seek in my virtual cities. I actually talked about Mankind Divided in my environmental storytelling article which I published exactly a year ago.
My only caveat with it is that it lacks dynamism in some of its macro and micro details (e.g. static time of day unless you…
an article with some (very good) points to make about human psychology
Been a while since I posted something, so it’s nice to see my latest piece on there! :)
You hit the nail on the head with this one. The answer is... not really, as far as I know. Because of specific experience goals and/or limited development resources, monsters can only embody so many of the characteristics I’ve described.
Oh dear, is it the length and/or placement of pics?
Sure is. Thank you!
Heh heh, thanks!