I am glad to see that Jesse Pinkman found a new line of work.
Do you know what you get for pre-ordering a game, Jason?
Well... If you are gaming on Windows you probably upgraded to Windows 10 a long time ago because you want the best performance you can get... The sticking to Windows 7 people are mostly just this system generation’s version of the XP is good enough for me and no one can make me change crowd.
That would make sense if it was a Japanese movie being made for Japanese audiences. And Japan’s own grappling with race / ethnic identity is a separate issue. Its a Western movie where people do care about having more roles and role models for Asian-Americans.
So, this is a direct adaptation of the first movie. I can even tell which part their filming.
The hardcore have all platforms, because gaming is about games, not brand loyalty or following console trends based on who got the biggest media slams on the other guy pre-launch.
Worked for Hatred.
I mean, we’re not talking about creating characters and then gender-swapping them. We’re talking about a preproduction process where the writers might say something like “alright, and then Nate and Sam go into this old man’s house” and then someone says “what if it’s a woman?” and everyone’s like “hey yeah.” Maybe…
Diversity is a good thing. Looking at every character and seeing if they should be female seems complete crazy to me. It’s rare that the gender matters at all in games (I mean storywise, not representation),so how do you have that conversation?
That implies that friendship and sexual attraction are mutually incompatible. They’re not.
I’ve many friends whom I’m attracted to and would, were circumstances different, cheerfully sleep with. The fact that I’d be interested in having sex with them doesn’t negate my friendship with them, nor does it get in the way…
You know, if you really like a Nintendo-related fan project, don’t post it on Kotaku, because that’s like a hotline to Nintendo’s lawyers ready to push the shutdown button.
Ugh at this topic. I’m glad you got someone who actually does localization as a profession for the podcast, because being bilingual and playing Japanese games, I feel like a lot of these anti-PC, anti-“censorship” people don’t fucking get that a lot of shit in Japanese games literally won’t make any goddamn sense in…
If the government or an outside body were to force a localization team to remove certain elements of the game, it’s censorship. If a company decides to change some things about their own product in localization, because of how they want to present themselves in another market, because of how gamers in another market…
The way I see it, Nintendo markets Amiibo more as a collectible (i.e. you buy it not because of some sandbox game like Skylanders / Disney Infinity, you buy it more out of “I need to collect these”). And the demographic seems to be adults who like to collect (sentimental/nostalgic) stuff, rather than kids (which is…
But if the whole team never ever can make a deadline, is the problem with the team or with the management? In most businesses, if you don’t have the manpower to get it done in 40 hours a week, you get more people.
I blame a lot of this on corporate influence in our government. Back in the day, positions that were exempt from overtime pay were very rare, and basically limited to jobs such as certain lawyers, doctors, and other positions that had weird hours, but also paid $200-300k a year. However, more and more jobs are added…
I think part of the problem is that ‘crunch’ isn’t used as it’s supposed to be in the game industry. “Crunch time” is supposed to be a kind of safety net, where if various things didn’t come together as originally planned then as the deadline approaches everyone puts in extra hours. Maybe some requirements were not…
I’m still surprised we pretend we can figure out bigger, deeper issues in society and entertainment, when we can’t even guarantee we don’t give ourselves stress-related ailments or severe sleep deprivation while making a damn video game.