To be fair the best chance Molyneux has at making a successful product these days is to say literally nothing about it, before and after release. If he let his games speak for themselves, people might like them.
To be fair the best chance Molyneux has at making a successful product these days is to say literally nothing about it, before and after release. If he let his games speak for themselves, people might like them.
This looks alright, but I know better than to go anywhere near something that Molyneux has involvement with, until I know that it's a decent product (or more likely, isn't one). He's such a lying treacherous shyster that anything he does is bordering on actionable.
Yeah exactly this. You could slap the original english localization of 8 onto the 3ds version and bang it out in just a few months. 7 is a different story, though as it has been completely retranslated, and the script for 7 takes up an entire bookshelf. I will only believe it when it arrives in the post and I pop it…
Dragon Quest are wonderful games that deserve a lot more recognition in the West. I find it baffling that FF does so well in the West and DQ doesn’t. To me, FF is self-indulgent emo balls, but DQ is charming fun for all ages.
This isn’t a port of the ios version, it’s a complete rebuild of the whole game on a new engine, with a lot of new content too. Not sure where you got that idea from.
I think the problem is that Sonic was just never good in the first place. I always had it in my head that Sonic 1,2,3,Knuckles and Sonic CD were amazing games and the rest were crap. But recently I went through the 2D ones again and came to the conclusion that actually, they are all poor. The only difference is that…
Nope, published by Eidos and developed by Ion Storm.
2011 also gave us Dark Souls. It was a hell of a year.
Haha I meant the original is developed by Ion Storm, whereas the newer ones are Eidos Montreal.
Definitely play the original Deus Ex. The Eidos ones have nothing on it. It’s a stunning game even to this day.
I feel like the overpowered problem was carried through from Human Revolution and does kind of make it feel like Eidos aren’t as great at making immersive sims as certain other people. And this is aside from them utterly destroying Thief.
Monkey Island 1 and 2, Super Mario World, Ultima Underworld, Zelda LTTP, Symphony Of The Night.
Momodora Reverie Under The Moonlight, Downwell, Kero Blaster (and Cave Story of course), La Mulana are all a good way in to Japanese indies. I really recommend the documentary Branching Paths for a good introduction to their scene and some of its key developers.
I have to say, Dishonored. It’s not what most people would class as an open world game, but it has a world, and the gameplay is open. Games with miles and miles of nothingness (MGS5, Red Dead Redemption) just don’t do it for me. Dishonored uses its small environments to be properly ‘open’ gameplay wise and that means…
I don’t mean to be needlessly harsh about Game Freak because they are awesome, but I feel like they can put together a Pokemon game much faster and tighter than they can put together anything else. By Pokemon Ruby/Sapphire the individual elements were so well defined that they’ve barely changed since. This must be…
This is why I hate games that excessively use cutscenes. 60fps is for games, 30fps for films. Mixing both is jarring and bringing the gameplay down to 30 is backward for 3D games.
I never said they could scrub it off the internet. That wasn’t my point. My point was to bring into question the idea of spending 9 years working on a project that is non-profit fan stuff at best, and might well end up only being available on the dark web / torrent sites / sub-legal places. Not the best exposure for a…
Thanks, you made my point better than I managed to. Why work on a project for 9 years when there is a very real risk of it only being available on dodgy, sub-legal websites?
I’m only commenting because of what happened with that Metroid game this week. And also because I’m somewhat incredulous about these people spending 9 years working on someone else’s IP. “Oh lawyers are coming” posts turned out to be justified in the case of the Metroid remake, so why not here?
But that didn’t stop them squashing the Metroid 2 remake this week, 1 day after it was released. I don’t understand the difference.