wanooknox
Wanooknox
wanooknox

As someone who considers himself a fairly level headed overwatch player, i hate the meta mentality. I find it bullyish and narrow minded. I much prefer to commend genuine strategization over blindly following a paint by numbers min-max chart. If you like playing Hanzo, I encourage you to play him as much as you can.

Too much like Aria I think. The final Peebee design has more of her own personality, rather than the cold confidence at the center of Aria’s personality.

The character designs here are way weaker than the final game, but the character’s face are a huge step up from what we ended up getting. Really the faces are only half the battle though. The designs for the armor and aesthetic are super important. Final Drak and final Peebee are way stronger designs than what we see

I’m not even playing Breath of the Wild, but I know this feeling so intimately. I have this struggle within every game world I find myself deeply enthralled with.

Oh I’m getting some major Bloodborne vibes here. It looks really beautiful in a Gothic anime sort of way. Can’t wait to see it in motion.

Dat N7 shift key! Mah dude!

I swear this article was about something else when I started reading it, but now I’m just immeasurably saddened by your single tiny monitor Cecilia... how do you live?

Gotta be honest, that electric yellow is sexy.

That’s actually something I noticed as well... From orbit Aya looks like 1/2 tropical paradise and 1/2 lava wasteland. I feel like that isn’t intentional... I think it’s SUPPOSED to look like large scale city lights at night time, but it just looks like living hell.

I feel like the section of Aya that we actually get to see is too small to really get a feel for the greater architecture. But the angular support beams and canopies seen here on the far right are definitely in the game. They just never show us the city from a birds eye view. We see one small district, with a mostly

As a despicable monster, this is fucking adorable and a must have.

Overwatch is a game about attractive people wrecking each other’s faces.

I mean, I think we are rightfully forgiving of that, because this was a game from 2007 with an imaginative scope far bigger than a 2007 game could afford. They used random noise algorithms and a small stock of compartments to bring the side beats to life. The RNG planets were a gameplay catastrophe, impossible to

I like that you noted the cringey writing and awkward faces or ME1. So many people seems to look back at that game with rose colored glasses. It was a buggy, repetitive, indelicate affair. While I love it I can’t pretend it has aged well.

This ^^

Man, shortcomings be damned, this game is absolutely gorgeous. I could stare at these artworks all day and I bought the art book to do just that! I’m in love with the aesthetic of this game.

The scenario in your first point already exists with the PC market. They build those multiplatform games with scalable engines and can improve or degrade visual elements to fit the platform.

haha I’m gonna have to use that one. It just rolls off the tongue, doesn’t it.

This is a mentality I can respect. Bethesda constantly gets a free pass for releasing literal broken products. It infuriates me, especially when good devs get raked over the coals for far less. It’s not even that all these good devs are having trouble delivering good products, it’s the double standard it comes with.

I want to stress that I’m not trying to argue here, but this reply got a lot more in depth than I expected.