walk0nwalls
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walk0nwalls

@treetrips: Vietnam in the pre-chinese era was matriarchal. Accordingly some of our most revered heroes are women warriors. It's hard to overstate how legendary the Trung sisters are in Vietnam. They're standard go-to legends for schoolchildren and adults alike.

@Rachel Fogg: From my end, it's personal. I hate all of that stupid 80s action flick crap. This was a match-up made in the personal bowels of my taste and predilection against what has always been the bane of my existence: kung-fu choreography vs. stupid pumped up American bullshit 80s action star. I loved the fight

@eyeshield: actually, no. It redeploys as a level 3. It just takes the extra animation time to build up. But it will be fully upgraded.

@255: The problem with holding the R button as it were, and the problem with Ico as a work of art is that the freedom allowed to the player as secondary author to the work essentially allows the player to muck up whatever the intention of the artist may be. While holding R may have allowed the player to hold Yorda's

@255: Very well, then we are at an agreement. You are correct in my appraisal of art being incumbent upon a unitary narrative structure and you are free to disagree with that definition. I'm really just here to argue structure, not definitions of art.

@255: If art is foundament upon a very simple premise - art being communication between the artist and the viewer - then an artistic medium is one in which a unitary perspective is guaranteed to be present. Artistic appreciation is by its very nature, diffuse. But artistic creation is necessarily unitary.

@spacekicker: Yes, it is true. But gosh darn it I like a costume where the female superhero's actual abilities are emphasized first and not her sexuality.

@Apollinarius: But I like irregardless. It's like the bastard zombie lovechild of words!

@DivergentRunoff: See, I do not own a PS3, which somewhat limits my capacities. Though I'll be heading back into SoTC and Ico at some point in the future. I've got a long backlog of older generation titles to get through.

@255: That's just the thing we have different classifications for things by virtue of their weighted or inherent qualities. A book REQUIRES a central perspective. Whether that perspective is worth a damn determines that it is art or not. But by virtue of a book requiring a perspective, it exhibits potential as an

@spacekicker: Or alternatively, for a modern audience that has grown up on new X-men and manga: staid nonsensical and a callback to an era of absent relevancy.

@Justine: Yeah, I've got to say, Wonder Woman has always confused the everloving hell out of me.

@WestMantooth: A better transition would help but I like how it directs the eye nevertheless. The new emphasis on Wonder Woman's lasso and hands with a slight accent on the Wonder Woman logo emphasizes her purpose in an easily readible manner. I do agree that there is almost nothing interesting going on below the

@DivergentRunoff: Bioshock is such an interesting game. It really is the Rosencranz & Guildenstern are dead of the genre. At least insofar as it espouses such a distinct awareness of the trappings of the medium and actively incorporates it into its structure. I think Ken Levine, on account of having written for

"However, the dissonance between how the player plays the character during gameplay and how the character behaves during cut-scenes, I would argue, is not jarring. Or rather, if the player does find it jarring, it is partially the player's own fault. If the player wishes to actively engage in a game's story, the

@ludwigk: It's not about reducing things down to their material elements but rather their ideological ones. A painting must require paint. A book, a movie, a television show must require a story.

@255: A painting must have paint, must convey a perspective. A building can be just a building. Anything artistic about it is secondary and not inherent. For a painting to be possible, conceptually it must involve being observed as a painting. That you can observe a building without perceiving an artistic opinion

@JDragon: Well, then as you say if all rules are gone then you can hardly fault people for hewing out rules of their own now can they?

Here’s my take on the new Wonder Woman costume. From a visual design perspective, the old costume is very much a product of its time. A bustier, the stars and stripes, a very distinct eagle and red boots. These are elements that have remained unchanged over a good long while. Now to those who say that her sexuality is