vyolynce
Vyolynce
vyolynce

Have a great time with Rime and a wonderful Thanksgiving.

You are very brave and dedicated to not only pay up front for the Player Three DLC, but also willing to handle the microtransactions that come later! They always tell me the gameplay loop is very rewarding, and though NPC add-ons were incompatible with my version, I do get the sense that I’ll miss out on buffing

A specific, developing narrative? Well, as Vyolynce mentioned, there has indeed been long-form storytelling in the game (the Weatherlight saga, the adventures of the Gatewatch), but my post is specifically about how the game’s release schedule forces it to start over and tell a new story every year.

Wow, I didn’t realize that Magic was so heavily focused on a specific, developing narrative. I thought, like Pokemon TCG, the stories were simply background motivations for the mechanics that were happening on the table, and the new cards were simply a new way of expanding a mechanical system.

In my experience, there’s quite a bit of politicking even in star, though I’ve always played it as a format for commander. It gets especially interesting when your “ally” keeps killing your creatures to ensure you can’t win before they do. We had to change the name of the people to your right and left to “not enemies”.

One of the keys to the longevity of Magic: The Gathering is that it can tell so many stories. The fundamentals of the fantasy battle the card game depicts may stay the same, but the context of the conflict - who is fighting, where, over what - is different every time. One year the players are depicted as agents of the

Whenever I think about not having those seasons on DVD I get so mad!

Favorite meta-joke in that movie was that seedy, low-rent version of Animal was Dave Groehl.

Forget all this. The most important lingering question is: does Joyce Byers still have a dead demodog in her freezer?

I think laika’s stop-motion movies have picked up that ball in some respect

I just have to pop in and say—as someone who’s never played a strategic art-card game beyond a bit of Pokémon with the wife—that I adore everything about this conversation! The knowledge on display, the cool looking cards, the friendly back and forth. I kept reading along, thinking “I know nothing of what these people

I appreciate the counterpoints about the perceived vs actual participation in the competitive scene, in relation to the playerbase as a whole. Maybe my perspective is skewed because the internet has so much Spikey magic content, or because some of the people I meet at stores on draft nights seem mildly annoyed to be

Magic: the Gathering is good at player retention because of its depth. A player who buys into the newest set can opt into the Standard format, which comprises the last two years. A player who sticks with the game long enough to see his prized cards rotate out of Standard can then opt into Modern, which comprises the

I got that far....and did it one better. I beat it at the height of the popularity.

Lots of folk in my town had the initials F U & K, for some strange reason.

The high score name bugged me too! And another thing, MADMAX may be Dig Dug champ in Hawkins, but in my town, ASS owns the high score on every game.

I loved Dragon’s Lair (and Dragon’s Lair 2). I’m not going to argue that they were good games (they were barely games) but the animation was amazing. I remember when I first beat it. I was at a Straw Hat pizza and there was nobody there except a couple of girls playing something a few games down. I beat the game and

Not only did Dustin make it to the final scene, but the dialogue implies that Lucas has beaten it.

I could have bought a bitchin Camaro with the money I dumped into Dragon’s Lair. That and Gauntlet.

We are all kinds of games! Folks regularly post on their tabletop experience, some do little but describe their D&D group. There are also feature articles and mentions referring to tabletop gaming on a regular basis, using the term Gameological Unplugged.