There’s nothing inherently wrong with Macguffins or violence, like anything else they can be overused or used poorly. And QTs dialog isn’t pointless just because it isn’t exposition. It establishes characters and adds texture.
There’s nothing inherently wrong with Macguffins or violence, like anything else they can be overused or used poorly. And QTs dialog isn’t pointless just because it isn’t exposition. It establishes characters and adds texture.
The trailers for the film don’t even try to hide the fact that the central plot seems to focus on Barbie in the midst of existential crisis.
Well yea, people don’t usually say technically unless they are only technically correct. But technically speaking, you do play as Cid in FF16.
The best gameplay comparison to this game is Nier Automata. It’s a RPG in narrative scope with an ARPG combat system.
I get what youre saying, but I don’t actually think deep mechanical freedom is an essential part of an RPG. I think the world, scope of story, and characters are what makes a Role Playing Game.
See and I'm tired of people trying to convince me its not, even though they have no say in the matter.
Would you consider FF11, FF12, FF14, FF15, and FF7R to be part of the traditional JRPG catalog? Because IMO those first 3 play much closer to traditional western MMOs than games like DQ or Phantasy Star. And the last 2 are their own thing.
Strong disagree that the game is not an RPG. An RPG is a role playing game, not a game with a turn based combat system.
Technically you do play as Cid, just in a different kind of context which I won’t spoil.
As a long time Final Fantasy fan, I think you’re overselling the strategic depth of the combat in the older games a bit.
I get what you’re saying on the tone, though I think the classic FF tone shines through more in the back half of the game when the side quests increase. To me it feels more like the tone of late 90s PS1 Square like FF Tactics, Vagrant Story, and even Parasite Eve. Which is not a complaint, because while this game is…
Yea killing characters is a very important tool in a action/adventure writer’s toolbox. Fridging women can certainly be problematic, but that is mainly if their only role in the story is to die to motivate a man.
Yea because 19 year old college kids routinely fake their own deaths to run away forever with their dad.
I mean the real answer is whatever the WGA and the studios work out in the contract. There isn’t really any incentive for a studio to prevent a writer from using AI themselves though. They don’t give a shit about any perceived hypocrisy, they care about budgets and deadlines.
Yea but in Scenario A someone loses a job, and in Scenario B no one is negatively impacted. Studio execs certainly don’t care who does the writing or how good it is, as long as it hits a deadline, and has at least one recognizable IP in it.
In that case I am specifically asking for 3d prints of Armand Assantes nipples to be thrown at me during any future shows.
Yea the thing that let me know we had a real Final Fantasy game were the monster and character designs. Those goblins had some great art, and were pleasantly nasty little fuckers, but wihout feeling like your basic LoTR/DnD inspired design that most games would go with.
I would say changing the combat system with each game is specifically Final Fantasy. The thing that defines the series to me, as a fan since FF1, is the mix of sweeping change with each game (different world, story, characters, combat/job/class/equipment systems) with familiar motifs (music, Chocobos and Moogles,…
VA Beach resident here. I think he means that this city isn’t dependent on tourism and doesn’t shut down in the off season, so our restaurants are made to cater to locals as well as tourists.
I’m from Virginia Beach and sadly this is not surprising. There are a few great seafood spots, but the places that get the most attention are mostly mediocre. Where did you eat Danny? I’m guessing Blue Pete’s.