virgnarus
VirGnarus
virgnarus

There are settings established by developers of games and applications being designed for the Oculus Rift that customize the separation between your eyes so you can adjust it to correlate with the position of your eyes on your face - and I would assume in your case, to adjust for imbalanced focus. This may be the

There are 10 people in this world: those know binary and those who don't.

I think it was Cliff Bleszinski that said it best: "There are two people in the world: those who tried it and love it, and those who've never tried it."

I'd be most happy to take that off yer hands for ya for that price.

Hearses?! Why, in MY prison I would have an incinerator and get the inmates to deal with the dead bodies!

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Yah, it was a very casual yet indepth conversation that holds a lot of substance. It's definitely an approach different than just having an interviewer just ask away questions. It reminds me a lot of the conversation that Tim Schafer and Ron Gilbert had prior to the Broken Age Kickstarter. There was just a lot of

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Why not first an article of the original video that this was spun off?

A couple things left besides the head tracking and high res. that they have planned:

* Sync fix. Currently there's a problem with the gyrometer getting out of sync from sudden head movements, and it gets to the point where while you're pointing your head straight physically, the Rift thinks you're looking sideways.

Battle of Olympus was a brutal, hellish nightmare, and I loved every minute of it.

When I moved my head, I could look around—which I did a lot. But any time I was moving, I found myself using the right thumbstick instead.

Nothing compares to the sight of unwittingly unearthing this foul evil for the first time, and watch it proceed to eradicate your landing site of any and all innocent and bewildered Pikmin.

As clarification, Heaven has been out for years, but this is the first time it's been present on Steam. It's always had a free edition available on the Unigine website.

Their newest benchmark is Valley, which is also available as a free basic version. Both Heaven and Valley free editions do not reduce the actual

As pongslfu mentioned, there's a lot of indie support, and the Oculus Rift team is an integrated partner, which means UE3/4 and associated dev kits come with Rift support built in. Supporting the Rift technically is a snap for Unreal Engine games, but the developer still has to build their game to accommodate the

This fits the category where the increased resolution improves fidelity. On the dev kit, a flame would look like a glowing mass, but in this you'll actually see all the fine details in it. The same applies to text in games.

If you were referring to text and other GUI elements, the issue there is because the Rift is

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People say it feels like you're just watching someone from behind. The out-of-body experience actually occurs when you look down and you expect to see your body but you see nothing or another body.

Video below gives a look on 3rd-person (Mass Effect 3):

Oh Killager, you're my favorite.

They do? I've lived around DC a good portion of my life, and while those were aggressive, Winston just feels considerably incompetent and absentminded.

Question: How many controllers do they have available? I'm planning on bringing some youth from my church with me to check this out, and we have just enough to play 4/5 player game on Mario Kart 8. If they just have a gamepad and a wii controller that'd be a bummer.

Winston resident here, too. Pretty ok people, but boy are they sucky drivers.



Check out the Oculus Rift. I'm also a gamer that's having a hard time getting that "spark" from games anymore like I did back in my youth. But boy when I watched videos of the Oculus Rift, it flipped a switch in my brain that hasn't been flipped in ages. I've been tremendously excited about the potential that thing