virgnarus
VirGnarus
virgnarus

Am I missing something in the article? I read the whole thing and I wasn't getting anything solid as to why these 'rich old men' are ruining Kickstarter. In fact, it sounds far more like a complaint that Kickstarter is being infiltrated by people that aren't indie.

It goes without saying that the new TR is indeed a reboot, in that it provides next to nothing of the original TR experience, which is good to some and quite bad for those anticipating another TR game (e.g. me). Granted, the game is pretty awesome in itself, but it harkens more towards Uncharted than the Tomb Raider

Reading this has me willing to gripe about the good ole days like the original Hitman games, Commandos, Flashpoint, Swat 3, and others of their type that revolved around precision, focus, and most of all, patience. Nowadays it's about instant gratification every 10 seconds, and if you've waited half a minute between

This is why I can't bloody stand Halo games. Feels slow as a june bug in molasses.

This is why I actually bound reload to a key that's difficult to reach, that way even though I impulsively press the default key, it does nothing.

While others here like to blame DRM or shifting more control to the company for their products, the fact of the matter is "Cloud" is a major industry buzzword today that gets any corporate CEO tickled, be it a game company or otherwise. The prospect of offloading responsibility and resources to a 3rd party in

I wonder what he thinks of Eve Online, a game that currently fits the very description of what he desires in a multiplayer RPG - except in space of course. No leveling, no bosses, no story really (well a least it doesn't lambast you with one), just a social realm operated by players and sustained by player activity

You know, you have 30 days to decide on it.

Having various languages in a game is an awesome idea.

"If you didn't know any better, you'd say it was two guys in a costume its that lifelike."

Terranigma's first overworld map. Nothing like making the game appear to start with your cliched 'boy in town endangers denizens and embarks on adventure to save them' intro only to slap you with a big "WHAT THE-" moment first time you set foot outside. Would post a screenshot but even that would spoil the fun for

Soundtrack actually was compiled by a number of artists collectively known as Straylight Productions as well as Michiel van den Bos of Deus Ex fame, but yes they were all great, from just peppy have fun tunes to serious brawl music.

Still a favorite menu music of the series, and not just because of nostalgia. The track really has a nice minimalistic orchestral composition expressing a strong epic vibe (gotta love those vocals), and it does a swell job varying up its hook without going into excess.

JAPAN TIME

I'd like to think it's more like a nickel lining.

Beautiful, just beautiful.

Sooo much better. Got all the tiny nuances down pat. I only wish Goldeneye Source was made like this.

The issue seems less with the time it took to make and more with the fact that it was passed between a number of devs. At least with solid games like HL2 and Starcraft 2 they were held by a solitary developer.

Another potentially good game victimized by management hell. This is clearly a mess culminated by communication problems and multiple pass-arounds. I can only recall of horrible games when passed multiple times between developers.