virgnarus
VirGnarus
virgnarus

I hope I wasn't the only one that resisted the urge to used the forward lean trick in the Thief games. Once I discovered it could be easily exploited, I had to curb myself from using it because it made the game just too easy.

Ah yes, I remember now. She claimed her voice "made" the murloc character and she wasn't getting proper royalties for it. Thanks for the clarification.

Wasn't there some brouhaha going on over the baby murloc and some WoW player claiming it was their IP?

Because instead of an airstrike being materialized instantaneously at your every beck and call, you now have the chance of calling and airstrike and have it fail because the person's ship responsible for raining down the thunder got totaled by other players.

They've stated they are not closed to the idea of a PC version in the future, but they wanted to make it PS3 exclusive as their initial intent was to target a different audience than those that play EVE.

Translation: "Waaaah 6 months is too long why can't I and everyone else be able to hop into a supercapital ship within the first week of playing waaaaaah."

Is there even a voice out there that can match Tony Jay?

The article points out that the fanbase to tap into doesn't need to be sold on style of game or talent of developers. Yet the whole deal with Wasteland and Double Fine Adventure is that the fanbase put money towards them because they're being hosted by the original developers. These are people the fanbase trusts will

Only thing missing is the iconic and hilarious death animations. Plus you die faster in GE:Source than the original. Still, a very accurate representation that I've recommended to many.

So is that the first quote is a paraphrase conjured up by the masses and putting words in his mouth, or is it a direct quote from him and his later statement is just him covering his hide?

He doesn't like Rare's take on Donkey Kong (Donkey Kong Country series).

People will neither be satisfied with it having the Tribes name nor with it lacking, that's just going to happen. In this case, because they decided to add the Tribes name to it, and because they've decided to rely on Tribes-based mechanics like skiing, they now set themselves up to approach a *very* high standard,

The major thing here is the skiing mechanics, which has been drastically nerfed. Yes, it feels like skidding on ice. He is right about that. I've felt almost claustrophobic on how restriced my movement is vertically.

I will forever miss Uematsu's previous passion for celtic and classical. Sure he had fusion pieces every now in then with rock and electronica, but for the most part he was exceptional with the first two genres. Then FF7 came along and that's when he started focusing on the rock/electronica side and therefore began to

That's a breath of relief. Concerning sniper rifles, are sniper rifles one hit kill weapons like modern shooters, or do they suffer the same limitations as previous Tribes sniper rifles (energy-based; only expect instakill on headshot of a scout)? I kinda don't like the idea of waltzing into a futuristic BF3 where 1/3

From perspectives I've heard it's a diluted version of Tribes (similar to Tribes: Vengeance). I'm about to try it myself to determine if this is the case (wouldn't doubt it), but the thing I'm most concerned about is the complaints of hitscan weapons. Previous Tribes games had only one hitscan weapon (sniper rifle)

Yes. Tribes 2 still has the most robust voicecomm system in any game to date. Not even in TF2 or BF3 have I heard nearly as much chatter from the preset voice comms as I have done in that game. There was a voice comm for everything, and the menu was quick and intuitive with very small learning curve. There was never

The doll-like quality is probably having a lot to do with the eyes. Unless you were watching them during interrogation scenes, almost all other instances their eyes were locked gazing forward, which made them look very awkward. Plus the whole problem with having realistic face attached to a rather rigidly animated

In my ignorant youth I was given the walkthrough guide to Myst:Riven prior to receiving the actual game one Christmas. In my excitement I read through it cover-to-cover several times before I even got a chance to play the game. Then come Christmas time, my exuberance was great and I unwrapped the game with

This appears most likely that it's teaching you how to script, not program. There is a considerable difference between scripting and programming, and one of the common adages in the IT industry is to never teach someone to program by having them learn scripting first, as it makes things far more difficult for them