veraxus
Veraxus
veraxus

Being open to embracing new technology is one thing. But doubling down on dead-end technology like blockchain and NFT even after they’ve been revealed to be the useless dead-end scams they are... that is a different thing entirely.

In other words, the story really needed to put the breaks on periodically and encourage you to explore.

Quest is not a great PC headset. Index is getting long in the tooth and it’s still $1,000 on it’s own. The PC VR library is also stagnating... between lack of content and lack of decent, affordable PC-centric hardware, it’s a vicious downward spiral. Standalone units like Quest are just so underpowered and

It’s simply because Sony cares about quality. The standards for each of their PC ports so far has been EXTREMELY high.

I was looking forward to this one. The game is beautiful, but the controls were clunky and unresponsive and the gameplay was tedious and repetitive. No matter how great the art direction, it was not a good game.

Straight from their own LinkedIn page...

“Fntastic is an all-remote organization, headquartered in Singapore, specializing in creating video games and software. Fntastic is run by volunteers from across the world.”

You don’t need to file a trademark to be protected, you simply have to be using it first. Filing does help prevent situations like this, however.

Since there is demonstrable proof on the public record that they were using the trademark as early as January 2020 (domain registration) then they can oppose the predatory

This game is being developed in Russia?

The game is being developed by a studio in Singapore. So...

“The Day Before” was first announced on Jan 27, 2021 and their domain name “daybeforegame.com” was registered on Jan 17, 2020.

I really want the game to be good, because it looks like it could be right up my alley. But I am most certainly not holding my breath.

...within our borders.

...virtual signaling...

As much as I love Sony, this is just just a fact.

Mom! Dad! STOP FIGHTING!!!

That take is so hot the servers are smoking.

I played through the whole thing on PC starting on launch day and never encountered a single bug. In fact, it was about the most polished day 1 release I’ve seen in years. It also has built-in native ultrawide support, so double kudos to the developers for properly supporting PC gamers.

Onoma / SE Montreal was a mobile-centric studio, so it makes business sense to shift away from that and redistribute/consolidate the talent to other studios that focus on more profitable franchises. There was a lot of excellent talent in that studio, and it sounds like they want to preserve the talent, if not the

Right!? I remember telling people this on the playground. “You know you can just restart the same world, right?”

I would argue that The Thing is exceptionally faithful. Remember that being faithful doesn’t mean filming exactly what is on the page, you have to make changes for the medium, runtime, etc. What makes it faithful is whether it successfully preserves the themes, messages, and characterizations that make a story