valdamaren
Valdamaren
valdamaren

Well, we're talking wood paneling here. It's not exactly theft-deterrent glass or anything. Obviously, however, I agree with you, Logic. Of course it's not a good idea — it would be neither logical nor rational to punch a hole in the wall. It would be rather emotional and irrational.

Sometimes, I wish it was acceptable to just punch holes in walls. All day. Just hole punching whenever you needed it. Oh, hard day? Hole punch. Vending machine ran out of Skittles? Hole punch. Too busy yet adding more on? Hole punch.

Mmmmmm. I do love that ODST controller, as well. Been my primary for a long time.

I don't know, man. I think he might enjoy playing his books. You never know.

This. This whole thing, in itself, is survival horror. As stated, "Fear, the emotion itself, is a mental expression of uncertainty and powerlessness. If you know exactly what's coming up next and know you're well-prepared to deal with it, you're not going to be afraid of it."

IT DOESN'T MATTER. I HOPE YOU GET IN, ALSO.

I HOPE I GET IN, AS WELL. I HOPE WE BOTH GET IN.

It's not necessarily an argument, really. It's a bunch of opinions being spat back in forth without any real substance in the middle.

For some reason, this whole argument is like a train wreck. I want to look away, desperately, but I can't. It's just too good.

Hey. Just calling them like I see them. That? That, missy, was a damn "Spicy." All praises to you.

Gotta stack that bread when you're living in hell. NEVER leave a good retirement plan behind!

Hey. A penny saved on the Ishimura is a penny earned on the Ishimura.

I know. It feels like Wayne's World on meth. Just — I just can't watch it again. That frog — something's wrong with it.

Nah. He's probably just resting in it. He probably also didn't expect the ridiculous rise in video game adaptations, so he's probably much more "Look at that crazy shit" than anything else.

I feel like this conversation is turning into another stupid metal battle.

You see — I feel that the line is somewhat gray. Movies need startling moments, they thrive on them. It's extremely difficult to put legitimate fear and dread into a film because the viewer's naturally disconnected from it. Something might scare you, but it has no affect on your life. A game, in itself, is the same

That dude scares the crap out of me. In reality, the whole damn thing's a meme waiting to happen.

But being frightened, or jumping in your seat, is a primary part of survival horror. It's actively being scared, it's an independent reaction to being frightened in a dramatic and forward way. Penumbra, Amnesia, hell even busted Condemned: Criminal Origins were frightening to differing degrees.

And I believe those are clothespins down his right arm — that or Jenga blocks.